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Original Sonic CD symbol/label list From the GEMS port (for both PS2 and GC)

#16 User is offline ColinC10 

Posted 10 May 2010 - 01:44 PM

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Job done, then - all the Sonic CD badniks now have "proper" names. Good work, everyone! thumbsup.png

#17 User is offline DigitalDuck 

Posted 10 May 2010 - 01:52 PM

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QUOTE (ColinC10 @ May 10 2010, 07:44 PM)
Job done, then - all the Sonic CD badniks now have "proper" names. Good work, everyone! thumbsup.png


Can the badniks' names use 'formal' Romanisation as opposed to the 'short' used in the ROM, as mentioned earlier? In this case, it only requires replacing 'si' with 'shi'.

#18 User is offline Hivebrain 

Posted 10 May 2010 - 09:53 PM

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QUOTE (DigitalDuck @ May 10 2010, 07:52 PM)
QUOTE (ColinC10 @ May 10 2010, 07:44 PM)
Job done, then - all the Sonic CD badniks now have "proper" names. Good work, everyone! thumbsup.png


Can the badniks' names use 'formal' Romanisation as opposed to the 'short' used in the ROM, as mentioned earlier? In this case, it only requires replacing 'si' with 'shi'.

No, because that's how they're written in the code. If they were written in Japanese, then we could convert them to latin text properly (and possibly translate them). As it is, we're copying the labels verbatim like we did with S2 (Redz, BBat etc).

#19 User is offline McAleeCh 

Posted 11 May 2010 - 05:00 AM

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Ah, so that's where the name "Redz" comes from, is it? I did wonder. Might be worth pointing that out in the article, as with the SCD Badniks.

Also, while we're talking about the S2 Unused Badniks, why is Buzzer's graphic and a sheet of its' concept art even used on the page for "Bee"? There's a handdrawn sheet on that page planning tile layouts for Buzzer, which says "refers to incorrectly as Wasp". But Buzzer's concept name *was* Wasp, as evidenced by the naming of the Digitizer images ICEknight was sent ages back and, IIRC, the images in S2 mobile, which refer to all badniks by their original labels (such as "Wasp" for Buzzer and, funnily enough, "Sandcrab" for Crawl).

Which does bring up another issue - would ICEknight mind if the Digitizer images were added to the wiki? There's some interesting stuff in there, such as the extra unused frame for "Wasp"/Buzzer, the earlier version of "Snail" that's more similar to the concept art, etc. These things should really be archived on the wiki if at all possible.

Anyway, it was always my understanding that "Bee" and "Wasp"/Buzzer were two separate entities with nothing to do with each other - where exactly has the notion they would have shared graphics come from? If it's not substantiated by anything we have, the image linking to the "Bee" page should really be changed to a picture of the badnik as depicted in its' concept art, where it looks startlingly like Buzz Bomber. Either way, the tile planning sheet should be moved to Buzzer's page, since it's labelled "Wasp" and clearly depicts the tile layout for Buzzer.

EDIT: Also, one other thing - the images at the bottom of the sheet of Banper's concept art depict a version startlingly similar to the graphics of the early version of "Sandcrab"/Crawl found in prototypes of the game. This seems to suggest, bizarrely enough, that Banper eventually became the one and only Casino Night Badnik. However, this is unsubstantiated and only based on the similarity in design of the images (well, and the fact Crawl's label name is "Sandcrab" and that Banper was initially considered for a Desert Zone). Thought it was worth mentioning here at least.
This post has been edited by McAleeCh: 11 May 2010 - 05:25 AM

#20 User is offline ICEknight 

Posted 11 May 2010 - 09:07 AM

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QUOTE (McAleeCh @ May 11 2010, 06:00 AM)
Which does bring up another issue - would ICEknight mind if the Digitizer images were added to the wiki? There's some interesting stuff in there, such as the extra unused frame for "Wasp"/Buzzer, the earlier version of "Snail" that's more similar to the concept art, etc. These things should really be archived on the wiki if at all possible.

Sure, go ahead. Citing the site where they came from as a reference would be a nice touch.


Regarding Sandcrab, I'm sure that's what Banper evolved into, after some more brainstorming. That must be the reason why the crab is sketched in the same page.
This post has been edited by ICEknight: 11 May 2010 - 09:09 AM

#21 User is offline Meat Miracle 

Posted 19 May 2010 - 06:05 PM

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If you are using Sonic Gems names for the badniks, keep in mind that the game was a port, made over a decade later - the badnik names may not be their true original names, but rather "nicknames" created by the people who ported the game, so they can identify each robot (like "Big Bomb").

#22 User is offline Hendricks 266 

Posted 19 May 2010 - 10:42 PM

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It's still closer to official than anything else. It beats "CC Badnik 2".

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