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Sonic Adventure 2 Hacking Now a general SA2 Hax thread

#1021 User is offline MainMemory 

Posted 13 August 2018 - 04:52 PM

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#1022 User is offline Caverns 4 

Posted 14 August 2018 - 10:47 AM

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Holy cow MainMemory, that's like, a dream coming true seventeen years in the making!


This post has been edited by Caverns 4: 14 August 2018 - 12:50 PM

#1023 User is offline Turbohog 

Posted 14 August 2018 - 09:20 PM

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Yeah, I've always dreamed of playing SA1 levels in SA2. Back when I had people to play the 2P with, I would have loved to play through some of Sonic's levels from Adventure 1 in Adventure 2's 2 player mode.

#1024 User is offline MainMemory 

Posted 21 August 2018 - 09:41 PM

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Here's a preliminary object layout:



And here's something... different:


#1025 User is offline Azu 

Posted 23 August 2018 - 04:36 AM

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How do I go about ripping SA2 (PC) levels to 3DS Max? I was looking in on [urhttp://info.sonicretro.org/SCHG:Sonic_Adventure_2/Level_List]this[/url] page and didn't find any of those files. Just things like stg05cam, etc
This post has been edited by Azu: 23 August 2018 - 04:38 AM

#1026 User is offline NoThisIsStupider 

Posted 23 August 2018 - 05:43 AM

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View PostAzu, on 23 August 2018 - 04:36 AM, said:

How do I go about ripping SA2 (PC) levels to 3DS Max? I was looking in on [urhttp://info.sonicretro.org/SCHG:Sonic_Adventure_2/Level_List]this[/url] page and didn't find any of those files. Just things like stg05cam, etc

I've looked for a way to do this for awhile, and to my knowledge, there's no public way to extract SA2PC models, be it stage or object models. But, you can get SA2DC stage models, they often have less detail than their battle counterparts, but the core stage is usually there. This tutorial should walk you through it. Even with that, I've still yet to find a way to get object models for either DC or anything else, and objects can comprise pretty large parts of stages, so there's a limit to what you can do right now.

I'd imagine you could also try 3D Ripping software, but then you'll have to clean up and fix the models after.

#1027 User is offline MainMemory 

Posted 24 August 2018 - 11:00 AM

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The SA2 PC levels are in the Data_DLL.dll file. Most of them are in a format our tools cannot work with currently, although a few are able to be viewed and exported, mostly unused stuff like the test level and chao playground. You would use the project manager to extract the data, and SALVL to view/export them.



Download

#1028 User is offline Azu 

Posted 24 August 2018 - 10:18 PM

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Hmm, I see. Well, can do the SA2DC version, but is there a way to just export the collision and level geometry separately? Or maybe a "select all" feature?

#1029 User is offline NoThisIsStupider 

Posted 28 August 2018 - 05:13 PM

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View PostAzu, on 24 August 2018 - 10:18 PM, said:

Hmm, I see. Well, can do the SA2DC version, but is there a way to just export the collision and level geometry separately? Or maybe a "select all" feature?

Yeah, in SALVL you can choose either "Visible" or "Invisible", Invisible is the collision. When you export with one of those selected you only get what you see.

#1030 User is offline MainMemory 

Posted 28 August 2018 - 06:59 PM

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Um, no. When you export as OBJ, it exports all the models always.

Anyway, SAMDL now has proper support for viewing SA2 character models!

#1031 User is offline NoThisIsStupider 

Posted 30 August 2018 - 05:13 PM

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Oh, my bad, should have double checked, or at least skimmed through the video more thoroughly, haven't ripped a model myself in awhile. Yeah, you need to manually delete the invisible (collision) model from SALVL. Well, what I can say that the video doesn't seem to mention is that alt+mouse3 rotates the camera, couldn't find another way to effectively move the camera, so that's something I guess.

#1032 User is offline Blue Spikeball 

Posted 01 September 2018 - 03:09 AM

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For anyone who cares, the Dreamcast Chao Gardens were ported a little while ago:



Nice to see that the community is slowly fixing and improving this port. Anything left to do, besides fixing all the cutscenes botched by SA2B and the myriad of Chao Garden glitches introduced by the PC port?
This post has been edited by Blue Spikeball: 01 September 2018 - 05:24 PM

#1033 User is offline MainMemory 

Posted 01 September 2018 - 09:38 AM

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Um, no. Exant64 and DarkyBenji ported the Dreamcast Chao Gardens. Sonic Central just made a video about it. This is old news for anyone who's been following SA2 modding on Twitter (such as my own) or our Discord.
This post has been edited by MainMemory: 01 September 2018 - 09:41 AM

#1034 User is offline Blue Spikeball 

Posted 01 September 2018 - 05:20 PM

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View PostMainMemory, on 01 September 2018 - 09:38 AM, said:

Um, no. Exant64 and DarkyBenji ported the Dreamcast Chao Gardens. Sonic Central just made a video about it. This is old news for anyone who's been following SA2 modding on Twitter (such as my own) or our Discord.

Ah, derp, I stand corrected. And I know it's old news, but nobody had posted it here.

#1035 User is offline Irixion 

Posted 02 September 2018 - 12:02 PM

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So are there any mods replacing all models with their highest poly count counterparts?

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