Posted 18 November 2008 - 06:43 AM
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QUOTE (Shalpp @ Nov 18 2008, 10:28 PM) [post="247236"]
And Ollie, thanks for saying it's good! ^^ You can help make the sprites of it. I couldn't make sprites before but I found my drawing skills were good enough to help buff out mistakes in other peoples sprites. Then I made a whole frame of my own badnik myself using the same textures and colours of a previous frame someone (Thank you ThunderTimi, Blue emerald, PC2 and Zenor

) already done for me. Don't hold back on contributing, it is really easy to pick up, I managed.
This post has been edited by Kamon62: 18 November 2008 - 06:50 AM
Posted 18 November 2008 - 08:02 AM
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I think the tightrope might work better if it acts like the water in Hydro City zone, if you're running fast enough you shoot straight across it if not you just fall down below.
Posted 18 November 2008 - 04:18 PM
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Took about 45 minutes of after-school free time
I shall call him....ROPESHOT!
I've named the other guy RopeChuck (I hope these names stay

)
His "glowies" flash from yellow to white to red before attacking, starts out moderatly fast then gets really fast, stops at red while firing, then loops backwards two times and stops at yellow.
I'm too lazy to animate it
Posted 18 November 2008 - 04:26 PM
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That lacks shading. Also, the colours seem a bit unfitting.
Posted 18 November 2008 - 04:26 PM
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It isn't a bad start, but it looks way too bright and plastic, in terms of colour.
Posted 18 November 2008 - 04:41 PM
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I kinda had the whole "circus" theme in my head and thought tacky clown colors. Feel free to change the colors around to your liking and put your name in the credits!
Posted 18 November 2008 - 04:53 PM
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I think a nice light pale green would fit the Face so well.
Posted 18 November 2008 - 07:30 PM
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I think I'm finally getting the hang of this S3K-style badnik thing:

--->

Obviously still very WIP. Feel free to expand upon it.
This post has been edited by PC2: 18 November 2008 - 07:42 PM
Posted 18 November 2008 - 09:11 PM
- Teleportation, yeah!
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I helped expand on PC2's sprite edits.
I thought the Badnik's previous colors clashed too much. I realize it's a circus zone, but I thought these new colors worked better, after looking at the colors we're using for the tiles and background, so I think this purple and red palette will look nicer.
I also thought yellow eyes worked better for this guy; white eyes just make this Badnik seem too humanoid and not robotic enough. Pale gray also seemed to suit this guy instead of blue; since he's clown Badnik, he should have a pale color on him. I also changed the bag to a canister to further the mechanical theme associated with the Badniks.
This post has been edited by Blue Emerald: 18 November 2008 - 09:16 PM
Posted 18 November 2008 - 11:30 PM
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QUOTE (Blue Emerald @ Nov 19 2008, 01:11 PM) [post="247545"]
I thought the Badnik's previous colors clashed too much. I realize it's a circus zone, but I thought these new colors worked better, after looking at the colors we're using for the tiles and background, so I think this purple and red palette will look nicer.
I also thought yellow eyes worked better for this guy; white eyes just make this Badnik seem too humanoid and not robotic enough. Pale gray also seemed to suit this guy instead of blue; since he's clown Badnik, he should have a pale color on him. I also changed the bag to a canister to further the mechanical theme associated with the Badniks.[/quote]
You guys are doing great! This edit is the best at the moment but it's shading is a tad irregular. Colours don't seem to blend well. I can see what you want, a colourful badnik for the stage but it just doesn't seem right. Also, The cannon need to be point out front, but what you've down has given me an idea! Maybe the cannon can shift so in can drop bombs down on sonic while he's running as well as when he's climbing the rope! That aside we need a colour scheme that'll fit this badnik, any ideas?
Posted 19 November 2008 - 03:11 AM
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Sweet Jesus! That looks great Blue Emerald. I'm pretty sure the idea was a canister-type thing all along, but you made it look more metallic! Where's the cannon though?
Posted 19 November 2008 - 06:19 AM
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You guys aren't keeping a proper lightsource, making some shapes look odd. I also recommend some hue shifting in some colors.
And here are my edits:
But I really don't like some colors used in this badnik. I mean, they don't fit together.
This post has been edited by Zenor: 19 November 2008 - 06:21 AM
Posted 19 November 2008 - 10:04 PM
- Teleportation, yeah!
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I guess we could make the purples more bluish.
Also, I never said anything about a cannon. I said canister: a can-like container.
Otherwise, thanks for editing those red lights, Zenor. I was aiming for an orange glow to begin with, but couldn't get it right.
Posted 21 November 2008 - 02:32 AM
- ORIGINAL MACHINE
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Crappy mockup to demonstrate a potential gimmick.
Grab a balloon, and Sonic will rise up slowly. You can control its flight, but once you touch anything...
Pop! Sonic plummets to the ground.
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