Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT
Posted 31 October 2011 - 11:29 PM
I don't really understand the hate, the level lineup could have been better but there have been much worse Sonic games than this.
Posted 31 October 2011 - 11:39 PM
The problem is that Sonic games are really bad at explaining its gameplay mechanics.
The moment the game tells you that you can boost, the player's first instinct is to use it with reckless abandon. But that's not how you're supposed to be playing. Not that it would tell you that, in fact the first few levels reinforce this behavior. It's only after the game starts ramping up in difficulty (causing the player to start dying repeatedly for doing what he thought he was supposed to be doing) that the player figures out how he is supposed to play the game.
There are a few ways they could fix this problem, one of which is to take the Bethesda Game Studios approach and remove the boost mechanic (or bottomless pits) entirely. Otherwise, they would have to find a way to communicate to the player that boosting constantly is going to kill you. One way they could do this is to have Sonic say something like "This area looks dangerous, better slow down!" when entering a platforming-heavy location. However, that would probably get really old really fast, so if they did this it should be optional like the bottomless pit signs. Another way to do this is simply not to reinforce the bad behavior in the first place, by punishing the player for doing it from the start (preferably not with instant death).
Basically, in order for Sega to get Sonic games to get really good review scores is to make them idiot-proof.
Even that might not work, though, seeing as the one thing Sega can't fix no matter how hard they try are the critics. There doesn't seem to be any knowledge prerequisite for becoming a video game reviewer, so sometimes you'll get someone who doesn't have the slightest clue about platformers reviewing one. It doesn't help that there seems to be a predisposition towards disliking Sonic games among critics at the moment. But if Sonic games continue to improve like they have, then critics may warm up to them once more.
Posted 31 October 2011 - 11:48 PM
Oddly enough they've already notified me that Uncharted 3 has shipped...sadly it's being done through UPS which means I'll probably receive it after 6:00pm(I assume it'll be the same with Generations since they're both out the same date).
Posted 31 October 2011 - 11:53 PM
Also, I believe that memorization is key to mastering this game.
Reviewers make it sound like the pits are incredibly obnoxious, but really, if they're that hard to manuever around (and frankly, most of them aren't) then they should think about memorizing the stages a bit so they won't fall down as many as often.
Yeah, I heard that too. I wasn't sure what to make of it.
Posted 31 October 2011 - 11:54 PM
"That's not to say that hte results are flawless. There's still scant instances of cheap deaths and frustrating objectives."
And then they cut to the clip where they jumped to a clearly visible pitfall.
God I love video reviews.
Posted 31 October 2011 - 11:56 PM
Also, possibly off topic: This midnight launch being on Halloween was perfect; There were a few people in the store in costume, including really good Ezio and Ledger-Joker costumes, and one guy in an absolutely ridiculous full-body Sonic costume.
Oh, and does anyone know where I have to put in the DLC code for Casino Night? Is it in a game menu, or on the Playstation Store's code redeeming section?