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Sonic Mania Plus (Consoles Physical; PC Digital) - Non-Leaks Thread Mighty and Ray Are Back In Town

#1081 User is offline .Luke 

Posted 14 February 2019 - 12:27 AM

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View PostJason, on 12 February 2019 - 07:23 PM, said:

Posted Image
Did anyone else get this update? If so, what did it do?


Valve has recently sneaked in an update to the Steam client that's very useful: Instead of storing a folder of DirectX libraries for each game, every game in your library will now look for them in a general directory in your Steam folder instead. (It should be in Steam/steamapps/common/Steamworks Shared/_CommonRedist) If you have a lot of games, the space savings will be easy to appreciate moving forward. I'm not sure if this applies to all games yet, so I haven't removed the _CommonRedist folders for various games for the time being.

(Steam overall pushes a lot of "0 bytes" updates like these. Their purpose isn't always clear, save for not being a content update for the game itself.)

This is isn't an implication for future Mania or SEGA-related updates, but it is a nice quality-of-life change for games across Steam.

View PostLaughingcow, on 29 January 2019 - 04:42 PM, said:

I wonder what all the other non-Classic Sonic camps have to say about this? Here we have proof positive that the older games and their philosophy are still financially viable. Will it inspire them to expect more out of their games or will they throw bitch fits like children who didn't get the Sonic they wanted?

A quickie search says they are just pretending the success doesn't exist. Sad.


I don't know what value my anecdotal experience is, but I have seen and talked to plenty of people who liked both Mania and Forces, or hated both of them equally! :v: Never have I heard someone complain about Mania's existence, or fear it would take over the brand. In my experience, your average Sonic fan is going to buy a Sonic game, regardless of whether it's Classic or Modern; what "style" it is is irrelevant, much like how it is with Mario fans. I own a large mix of 2D and 3D Sonic games, myself.

#1082 User is offline Frostav 

Posted 17 February 2019 - 05:24 PM

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View PostLaughingcow, on 29 January 2019 - 04:42 PM, said:

I wonder what all the other non-Classic Sonic camps have to say about this? Here we have proof positive that the older games and their philosophy are still financially viable. Will it inspire them to expect more out of their games or will they throw bitch fits like children who didn't get the Sonic they wanted?

A quickie search says they are just pretending the success doesn't exist. Sad.


This is one of the most baffling posts I've seen in a while.

The idea that the Sonic fanbase is split between two endlessly warring "modern" and "classic" sides is a complete fiction created by people outside the fandom to spread the myth that the fanbase is some eternally fractious lost cause. I don't think I've EVER met this mythical modern fan that hates classic sonic. Mania's success was widely appreciated by everyone including us deranged Adventure fans waiting for SA3 for like 15 years.

#1083 User is offline Laughingcow 

Posted 17 February 2019 - 05:52 PM

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View PostFrostav, on 17 February 2019 - 05:24 PM, said:

View PostLaughingcow, on 29 January 2019 - 04:42 PM, said:

I wonder what all the other non-Classic Sonic camps have to say about this? Here we have proof positive that the older games and their philosophy are still financially viable. Will it inspire them to expect more out of their games or will they throw bitch fits like children who didn't get the Sonic they wanted?

A quickie search says they are just pretending the success doesn't exist. Sad.


This is one of the most baffling posts I've seen in a while.

The idea that the Sonic fanbase is split between two endlessly warring "modern" and "classic" sides is a complete fiction created by people outside the fandom to spread the myth that the fanbase is some eternally fractious lost cause. I don't think I've EVER met this mythical modern fan that hates classic sonic. Mania's success was widely appreciated by everyone including us deranged Adventure fans waiting for SA3 for like 15 years.

It's not fiction. The mess of the Sonic Fanbase is a reflection of the bad state of the franchise hence the odd divide of "Classic", "Adventure", "Modern", and "Boom". That last one is mostly dead though.

And to state the obvious, if you are here, you aren't one of the "Deranged Adventure fans" who have been quiet as of late. If you're really curious to see the rabbit hole, send me a PM cause I ain't linking any of that shit here.



#1084 User is offline Frostav 

Posted 17 February 2019 - 07:17 PM

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Adventure and Modern are pretty much the same fanbase segment. It's what I'd consider myself (even though I also love Classic nearly as much), if you twisted my arm. Also no one unironically likes Boom besides the cartoon. That gives us basically two segments, Classic and Modern.

I'm not denying that such a split exists (and that it was completely SEGA's fault to due having no fucking idea what it was doing post-Adventure 1), I do contest that the "war" between said two segments exist outside of singular pockets of weirdos. I adhere to the "Sonic fans will buy a Sonic game regardless of what it is, just make a fucking good game" mentality. Ya know, what Mania did.

#1085 User is offline Laughingcow 

Posted 17 February 2019 - 08:10 PM

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View PostFrostav, on 17 February 2019 - 07:17 PM, said:

Adventure and Modern are pretty much the same fanbase segment.

Not by a long shot. And yes, I count fans of Boom as fans of the cartoon.

Quote

I do contest that the "war" between said two segments exist outside of singular pockets of weirdos.

If you're going to downplay fans as just "weirdos", you're ignoring why such divides exist in the first place which only leads to Sonic 4 (which was aimed at Classic fans without any understanding of what that means) and Sonic Forces (which has Adventure era overtones but goes nowhere). Saying "just make a fucking good game" will only net you different definitions of what a good Sonic game is. Sonic Forces is a blatant example of not knowing your audience (or not caring if you are cynical).

This is derailing the thread so I'll just state that Sonic Retro were considered "weirdos" during the release of Sonic 4 which any reasonable arguments....I'll just link the hit piece by known shill Jim Sterling.
https://www.destruct...cs-188594.phtml

Still waiting for that apology Jimbo.
This post has been edited by Laughingcow: 17 February 2019 - 08:11 PM

#1086 User is offline Yeow 

Posted 19 February 2019 - 02:15 PM

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View PostFrostav, on 17 February 2019 - 07:17 PM, said:

Adventure and Modern are pretty much the same fanbase segment. It's what I'd consider myself (even though I also love Classic nearly as much), if you twisted my arm. Also no one unironically likes Boom besides the cartoon. That gives us basically two segments, Classic and Modern.


Maybe if you're talking about the base character design, sure, they're pretty much the same. But I don't know how anyone could say otherwise, considering just how frequent and how popular "Adventure gameplay vs. Boost gameplay" and "edgy/serious stories vs. Saturday Morning Cartoon stories" debates among the fandom are so prevalent nowadays.

Maybe the differences are not as visible between Genesis/Saturn Sonic and everything that's followed since 1998, but it's pretty hard to not notice.

#1087 User is online Dark Sonic 

Posted 08 March 2019 - 09:24 AM

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Good news! It appears that Denuvo has officially been shit canned and patched out of the PC version of Sonic Mania! The current beta patch that's out gets rid of it.

About time. Unfortunately this means the mod loader is most likely broken but this will hopefully allow for more modding in the future.

Also the DRM was so bloated the exe file went from 117MB to 3MB...

EDIT: Here are some of the patch notes

Quote

Patch Release (RC 1.06.0503)
Branch: community_beta
Password: sonicmaniabeta
BuildID: 3617885

Patch notes:
• Fixed an issue where a controller didn't always get detected
• Increased the amount of storage size a user could access for the replay data.
• Fixed an issue where the check for compatible shaders was not performed when the game starts.

This post has been edited by Dark Sonic: 08 March 2019 - 09:31 AM

#1088 User is offline LukyHRE 

Posted 08 March 2019 - 09:52 AM

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View PostDark Sonic, on 08 March 2019 - 09:24 AM, said:

Good news! It appears that Denuvo has officially been shit canned and patched out of the PC version of Sonic Mania! The current beta patch that's out gets rid of it.

About time. Unfortunately this means the mod loader is most likely broken but this will hopefully allow for more modding in the future.

An update? Wow, that's really good news, I thought development was over! Good to see they are still fixing things. And it's wonderful they finally removed the Denuvo crap, I'm sure a lot of members here will be happy (excluding the fact that, well, Steam is another DRM but well).

Though I think I heard MainMemory's cry because of another update :P but...

View PostDark Sonic, on 08 March 2019 - 09:24 AM, said:

Also the DRM was so bloated the exe file went from 117MB to 3MB...

...wouldn't this mean it's easier for him to update the Loader?
This post has been edited by LukyHRE: 08 March 2019 - 10:02 AM

#1089 User is offline rata 

Posted 08 March 2019 - 10:00 AM

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If this is true, I will finally buy it.

#1090 User is online Dark Sonic 

Posted 08 March 2019 - 10:10 AM

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View PostLukyHRE, on 08 March 2019 - 09:52 AM, said:

An update? Wow, that's really good news, I thought development was over! Good to see they are still fixing things. And it's wonderful they finally removed the Denuvo crap, I'm sure a lot of members here will be happy (excluding the fact that, well, Steam is another DRM but well).

Unfortunately all the updates seem to be technical, so nothing in the game itself was changed just stuff surrounding the game (the DRM, shader loading issues, controller detection). Mighty's palette still breaks when you go Super and the "Press W/Y to infinitely increase your speed in the special stages" thing still exists. But I guess Sega's been removing Denuvo from all their PC titles lately so it makes sense that Mania would be one of the titles to get the treatment.

But yes hopefully now that the exe is less bloated the mod loader updates shouldn't be too complicated, but I have no idea what I'm talking about in that regard.
This post has been edited by Dark Sonic: 08 March 2019 - 10:12 AM

#1091 User is offline McAleeCh 

Posted 08 March 2019 - 10:16 AM

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View PostDark Sonic, on 08 March 2019 - 09:24 AM, said:

Good news! It appears that Denuvo has officially been shit canned and patched out of the PC version of Sonic Mania! The current beta patch that's out gets rid of it.
Great news~! I'd just heard about it myself from this tweet and came to post about it - should have known Retro would already have the details, haha. It's annoying that they've waited this long to remove it, but definitely a case of "better late than never" - there definitely seems to be a concerted effort from SEGA to strip this crap out from any games they've embedded it into previously.

Also, from the patch notes you posted it also looks like replay storage has gone up. Will be interesting to see what the max cap on those is post-update - I've always felt the Switch version didn't let me save nearly as many as I'd like, so if it's a substantial increase it might tempt me back to the PC version for any Time Attack shenanigans once I actually have some time for gaming again.
This post has been edited by McAleeCh: 08 March 2019 - 10:17 AM

#1092 User is offline Spanner 

Posted 08 March 2019 - 11:39 AM

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The reduced file size is hilarious yet ridiculous at the same time. Thanks Denuvo!

#1093 User is offline Overlord 

Posted 08 March 2019 - 02:30 PM

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114MB of pure DRM, versus 3MB for the actual fucking game code.

Jesus christ. Good riddance.

#1094 User is offline HEDGESMFG 

Posted 08 March 2019 - 03:51 PM

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View PostDark Sonic, on 08 March 2019 - 09:24 AM, said:

Good news! It appears that Denuvo has officially been shit canned and patched out of the PC version of Sonic Mania! The current beta patch that's out gets rid of it.

About time. Unfortunately this means the mod loader is most likely broken but this will hopefully allow for more modding in the future.

Also the DRM was so bloated the exe file went from 117MB to 3MB...

EDIT: Here are some of the patch notes

Quote

Patch Release (RC 1.06.0503)
Branch: community_beta
Password: sonicmaniabeta
BuildID: 3617885

Patch notes:
• Fixed an issue where a controller didn't always get detected
• Increased the amount of storage size a user could access for the replay data.
• Fixed an issue where the check for compatible shaders was not performed when the game starts.



Huh.

Guess I can actually buy the PC port now.

I blatantly cancelled my PC preorder when Denuvo was added. No regrets to this day.
This post has been edited by HEDGESMFG: 08 March 2019 - 03:54 PM

#1095 User is online Dark Sonic 

Posted 08 March 2019 - 03:56 PM

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View PostHEDGESMFG, on 08 March 2019 - 03:51 PM, said:

Huh.

Guess I can actually buy the PC port now.

I blatantly cancelled my PC preorder when Denuvo was added. No regrets to this day.

Just note that the patch is still in beta. If you bought/downloaded the game now you'd still get it in it's Denuvo form, although I'm sure this patch will leave the beta soon.

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