Here's a start on Sonic 2's SFX listing. Interestingly enough, as if everything else discovered wasn't proof enough that Sonic 2 was built directly off of Sonic 1... I've noticed that a vast majority of the SFX are simply recycled from Sonic 1, even in the exact same spot on the listing... (Some of which aren't used and are just there.)
Just like the Sonic 1 list, this is NOT complete
... I'd say its fairly close to complete though... Please make any notes of mistakes or omissions I may have made. Here goes:
ALSO: You may find, by looking in the (SVN) disassembly, that the ID # given to the sfx, and music for that matter..., may differ from the ID # given in the sound test. I am numbering everything based on Sound test ID #s.
20 - Jump
21 - Lamppost
22 - Labeled as "Spike Switch" (Carried over from Sonic 1 (A2)) Used by Silver Sonic object.
23 - Hurt
24 - Skid
25 - Push
26 - Spike
27 - Title Screen Sparkle sound
28 - DEZ Final Boss Lock-on Beep
29 - Labeled as "Bwoop" (Higher pitch version of Sonic 1's SS Blip sound.) Unsure of the usage.
2A - Splash
2B - Labeled as "Swish", (Carried over from Sonic 1 (AB)) Unsure of the usage.
2C - Hit Boss
2D - Air Bubble Get
2E - ARZ Arrow Firing Trap SFX & HTZ Boss Fireball.
2F - Shield Get
30 - Labeled as Laser Beam. Carried over from Sonic 1's SBZ Saw sfx. Unsure of the usage.
31 - Labeled as Laser Beam. Carried over from Sonic 1's SBZ Electric sfx. Unsure of the usage.
32 - Drowning
33 - HTZ Boss FireBurn (Recycled from SBZ Flamethrower)
34 - Bumper
35 - Ring
36 - Spikes Move
37 - DEZ Eggrobo Rumbling (Listed in the disassembly as being loaded with this object, but it sounds different in-game. Sfx is recycled from Sonic 1's LZ Rumbling)
38 - ??? Recycled from (S1_B8)
39 - Crumbling Cliff/Blocks
3A - UNUSED - Carried over from Sonic 1's SS Disappearing Blocks sfx
3B - MCZ Bridge (Obj. 77) sfx. Carried over from LZ Flapping Door sfx.
3C - The sound when releasing the Spin Dash. Sonic 1's beta teleport sound...
3D - ARZ Boss Hammer Thump. Recycled from S1's MZ Chain Stomp sfx.
CE - Spin
CF - Continue Jingle
40 - CNZ Casino Slot SFX
41 - Monitor/Badnik destroy
42 - Underwater warning chime
43 - Giant Ring get (Unused, carried over from Sonic 1)
44 - Boss explodes
45 - Score Tally total - that cash register sound...
46 - Ring Loss
47 - MZ Chain Rising (Unused, carried over from Sonic 1)
48 - Listed as "Flamethrower". (Formerly used in Sonic 1 for the MZ lava geysers)
49 - Hidden Pts. Flag (Unused, carried over from Sonic 1)
4A - Enter SS
4B - Labeled as Slow Smash (Used for ARZ Rising Pillar, WFZ Plating & SS Bombs) (Formerly S1's Wall Smashing sfx)
4C - Spring
4D - Switch Blip (Also used for Menu movement, Score tally counting, and MCZ vine grabbing.)
4E - Ring (Left)
4F - Signpost
----- After this, we don't see as much recycled sfx, and we will see more new sounds.
50 - CNZ Boss Zap
51 - ???
52 - ???
53 - Signpost (2P)
54 - OOZ Lip Pop
55 - OOZ Sliding Spike
56 - CNZ Elevator
57 - MCZ Swinging Platform Knock (For some reason, the sound is also located in the ARZ Swinging Platform, though I don't know why...)
58 - CNZ Bonus Pts. Bumper
59 - CNZ Large Triangle Bumper
5A - CPZ Blue Gloop Tube... Listed as "Gloop"
5B - ARZ Pre-Arrow Firing (Interesting side note: It might/Might not be a bug... this sound plays instead of Sound 2E on some instances of the ARZ arrow shooter.)
5C - Listed as "Fire". It is the sound playing when Silver Sonic descends from the top of the room.
5D - ARZ Boss Arrow Sticking to Pillar
5E - EHZ Boss Helicopter/WFZ Propellor
5F - Transformation
60 - Spindash Rev
61 - Listed as "Rumbling2" - Hilltop Zone Earthquake Rumbling
62 - CNZ Spring Launcher
63 - CNZ Pinball Flipper
64 - HTZ Ski Lift Clicking Noise
65 - ARZ Leaves Ruffled
66 - CPZ Boss Drop Chemicals
67 - MCZ Drawbridge Move
68 - Listed as "QuickDoor Slam", though I am not sure of what it does
69 - MCZ Drawbridge Down
6A - OOZ Boss Laser Burst
6B - OOZ Boss Laser Floor
6C - Teleport Item Box
6D - Error
6E - Silver Sonic Buzz
6F - WFZ Large Laser
70 - OOZ Oil Slides
Some other notes based on YOUR feedback:
ICEknight, on 13 June 2012 - 01:27 PM, said:
KingofHarts, on 13 June 2012 - 07:39 AM, said:
BC - It's listed as a beta teleport sound... You all recognize it as the sound when releasing the Spin Dash.
Isn't that the one played by the teleporters in Scrap Brain?
It could be. I'll look into that when I return home and if it turns out to be so... I'll stick it in the list.
T.Q., on 13 June 2012 - 05:13 PM, said:
A2 - Sounds like the spikes that pop out in Marble Zone
A5 - Sounds like moving a stone block...like in Sandopolis in Sonic 3.
B8 - Sounds like more spike pop-ups.
A2 & B8 probably the same? Maybe they were alternative mixes for different conditions inside/outside?
A5 does sound a lot like the push Sound, and is identical to the push sound in Sonic 2... though I marked the one that was labeled as Push... as Push. I'll look into this further.
A2 and B8 share similarities... to each other, AND other sounds. Again I'll look further into this when I return home today.
This post has been edited by KingofHarts: 06 September 2012 - 02:10 AM