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Mario & Sonic At The Olympic Winter Games (GamesCom Preview Build) Oh look more beta goodness..

#1 User is offline N!NJA 

Posted 23 November 2016 - 06:37 PM

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For a few months I've sat on a couple of Wii Sonic builds. I couldn't release them here due to a few rules but now the times up I can post these without issues. (@Staff these are 7 years old.)


There's 2 builds, One I released on AssemblerGames awhile back (I go by Demon there.) but didn't post here as there wasn't really much of interest in the data. Just a few config's not found in the final, but I'll drop the link below to review build also.

The first one and most interesting happens to be the GamesCom 2009 version and has a different title screen to go with it. It displays "GC Version" under the title.

Posted Image

Comparing this with the Review from my other release it has over 500 file changes meaning it has many more when compared to retail which I haven't done yet.

This is a raw RVT-R image meaning it will not boot in emulators. To get it working you have to decrypt the image then extract the files with WiiScrubber. This version has been edited to decrypt RVT-R images.

When you open it will error saying "Doesn't seem to be the correct key.bin Do you want to use anyways??" click yes and select the iso. This happens as WiiScrubber wasn't designed to do RVT-R images and I replaced the retail key with the dev one.

Once you have done this you can set the file paths in the dolphin emulator and load the files.

This version was created as Revision 27994 2009/07/08 15:52:59 the review build was Revision 28588 2009/08/04 11:53:04 and the retail was Revision 28600 2009/08/05 15:45:17

Picture of the original disk.

http://imgone.co/ima.../11/23/Ie1J.jpg

I have not played it so have fun working out all the changes!

Tool to extract/decrypt the iso/data: https://mega.nz/#!Ow...WouAy-Rt2wi4x4A
Mario & Sonic GamesCom 09 Build: https://mega.nz/#!Wt...aYm6WFgeH2BHyuA
Mario & Sonic review build: https://mega.nz/#!Cg...xnXJFqIPEV9AkVo
Retail Patch made by GerbilSoft containing VCDIFFs (use xdelta3), See this post for link and more info: http://forums.sonicr...ndpost&p=877934

I've more Sonic Beta's to come but these can't be posted just yet but will be once I can.

One's I can share here over the next few weeks.


360
=============
Sonic Unleashed - Preview - 1/09/2008 Release Date: November 18, 2008
=============
Wii
=============
Sonic and the Black Knight - Preview - Unknown date/build - Release Date: March 3, 2009

The other's that can't be shared here will be uploaded elsewhere though but please don't pm me asking for links.

Don't forgot to say thanks and share your findings. Enjoy. :)
This post has been edited by N!NJA: 09 December 2016 - 01:29 AM

#2 User is offline Overlord 

Posted 25 November 2016 - 02:40 PM

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Split this off for the Olympic game.

#3 User is offline GerbilSoft 

Posted 07 December 2016 - 10:49 PM

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I managed to get the M&S 2010 GamesCom prototype to boot on USB Loader GX. :) (Turns out the issue with Black Knight was, in fact, the corrupt H3 table.)

Basically, what I did is I replaced the issuer strings with the retail issuers, re-encrypted the title key with the retail common key, and replaced the certificate chain with the retail certificate chain. I then used 'wit` to fakesign the ticket and TMD. It should be possible to handle this in the loader and/or cIOS directly, though when I tried that before, it failed due to aforementioned H3 issue.

Anyways, here's a ZIP file containing the VCDIFFs (use xdelta3): ms2010.rvt.patches.zip
I created patches for both builds, and both an apply and revert patch are included for each build.

Only the data partition has been updated. The update partition still uses the RVT-R key, and it only has two firmware WADs, both of which are useless on retail systems (and could possibly brick a retail Wii if installed, assuming you do a similar key change there).
This post has been edited by GerbilSoft: 07 December 2016 - 10:53 PM
Reason for edit: +'.'

#4 User is offline N!NJA 

Posted 09 December 2016 - 01:30 AM

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View PostGerbilSoft, on 07 December 2016 - 10:49 PM, said:

I managed to get the M&S 2010 GamesCom prototype to boot on USB Loader GX. :)/> (Turns out the issue with Black Knight was, in fact, the corrupt H3 table.)

Basically, what I did is I replaced the issuer strings with the retail issuers, re-encrypted the title key with the retail common key, and replaced the certificate chain with the retail certificate chain. I then used 'wit` to fakesign the ticket and TMD. It should be possible to handle this in the loader and/or cIOS directly, though when I tried that before, it failed due to aforementioned H3 issue.

Anyways, here's a ZIP file containing the VCDIFFs (use xdelta3): ms2010.rvt.patches.zip
I created patches for both builds, and both an apply and revert patch are included for each build.

Only the data partition has been updated. The update partition still uses the RVT-R key, and it only has two firmware WADs, both of which are useless on retail systems (and could possibly brick a retail Wii if installed, assuming you do a similar key change there).



That's sweet. I've added a link to this post in my original post above just below the download links.

#5 User is offline GerbilSoft 

Posted 12 January 2017 - 04:18 PM

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Good news: The Dolphin maintainers merged my RVT-R patch today. The next builds will be able to load these RVT-R prototypes directly without any patching or extracting.

#6 User is offline N!NJA 

Posted 22 January 2017 - 05:03 AM

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View PostGerbilSoft, on 12 January 2017 - 04:18 PM, said:

Good news: The Dolphin maintainers merged my RVT-R patch today. The next builds will be able to load these RVT-R prototypes directly without any patching or extracting.



This is great news thanks! sorry for the delay in replying I haven't been on much lately.

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