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unused SegaSonic Arcade sprites found!

#1 User is offline Ragey 

Posted 09 October 2016 - 04:34 PM

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A pal and I were able to suss out how the sprites are stored in SEGA's arcade games, and unearthed a bunch of unused sprites in SegaSonic the Hedgehog, including all of the SatAM Robotnik graphics!

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Eggman also has a bunch more animations, featuring him with a remote control and riding the Egg-o-Matic, seemingly for a hands-on boss battle.
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I've a rough page documenting them here, and the full sheets can be found on The Spriters Resource. I only just scratched the surface but I''m keen to dig deeper - given how extensive they are, I wouldn't be surprised if there's a working dipswitch to activate the SatAM graphics hidden somewhere inside.

#2 User is offline High Fidelity 

Posted 09 October 2016 - 04:51 PM

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Nice find! :)

#3 User is offline TimmiT 

Posted 09 October 2016 - 04:57 PM

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You're doing great work! This game probably has the best sprite animations out of any Sonic game aside from maybe Sonic Mania.

EDIT: Also omg

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This post has been edited by TimmiT: 09 October 2016 - 04:59 PM

#4 User is online DarkVDee 

Posted 09 October 2016 - 04:58 PM

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Wonderful. I really wished we gotten a port of Sega Sonic to the western, I'm really liking the Robotnik Satam, plus looking at the sheet, it's awkward that some of Robotnik sprites in the sheet doesn't have his yellow cape. I guess those are additional frames possibly maybe still in development

#5 User is online rata 

Posted 09 October 2016 - 04:59 PM

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I have to say it, SatAM Robotnik is scaring as hell.

Well done on finding theese things!

#6 User is offline Retroman 

Posted 09 October 2016 - 07:10 PM

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I swear I saw this on the Sonic Ova

#7 User is offline Dark Sonic 

Posted 09 October 2016 - 07:18 PM

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View PostDarkVDee, on 09 October 2016 - 04:58 PM, said:

Wonderful. I really wished we gotten a port of Sega Sonic to the western, I'm really liking the Robotnik Satam, plus looking at the sheet, it's awkward that some of Robotnik sprites in the sheet doesn't have his yellow cape. I guess those are additional frames possibly maybe still in development

IIRC it was like that in the cartoon and comics too. American Robotnik only sometimes had a cape. Other times he didn't. It was really left up to the artist at hand.

#8 User is online ICEknight 

Posted 09 October 2016 - 10:37 PM

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Wow, amazing finds! =O

View PostRetroman, on 09 October 2016 - 07:10 PM, said:

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I swear I saw this on the Sonic Ova

Hey, they did forget the cape there.

#9 User is offline Shoemanbundy 

Posted 10 October 2016 - 01:28 AM

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Nice! That will be amazing if you find a working dip switch to get the US version working. I hope there's more stuff to be found.

#10 User is offline Krigo 

Posted 10 October 2016 - 03:50 AM

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Really nice finds! I've never played SegaSonic but I'm really digging the animations.
This post has been edited by Krigo: 10 October 2016 - 03:50 AM

#11 User is offline ashthedragon 

Posted 10 October 2016 - 03:58 AM

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Very nice find!! I specially like the buffed sonic/ray/Migthy animation.They are hilarious.
This post has been edited by ashthedragon: 10 October 2016 - 06:25 AM

#12 User is offline GagaMan 

Posted 10 October 2016 - 04:57 AM

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Always loved the sprite work in SegaSonic, great to see more of it! Interesting to see how far along the localisation was. I wonder if they ever had plans to replace Mighty and Ray with SATAM or general Sonic characters like Tails? Would have been too much effort really.

#13 User is offline Black Squirrel 

Posted 10 October 2016 - 02:30 PM

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I knew there'd be more buried in that game - like Chaotix it's been tough to get people interested (although in that case, those prototypes helped).

Needless to say I was hoping for a full set of SegaSonic Arcade sprite rips... nearly fifteen years ago. Better late than never I guess!


(p.s. put this info on the wiki)

#14 User is offline Caniad Bach 

Posted 10 October 2016 - 03:07 PM

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It's awesome that stuff like this is still being found. I must say they're good SatAM Doctor Robotonic sprites, but I find the original Eggman design much more pleasing. Maybe it's because I didn't watch SatAM as a kid but I find the original character design has much more room for expression since it isn't fully concentrating on being "evil".

So possibly an odd question, but is SegaSonic actually a decent 'game'? It's one of the few Sonic titles I've never bothered with, although I love the art style. My issue with arcade games is often that they're too hard for home play, but being able to press a button at any point to insert a coin strips them of all difficulty. Is the same true of SegaSonic Arcade, or should I get round to checking it out?

#15 User is offline big smile 

Posted 10 October 2016 - 03:46 PM

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View PostCaniad Bach, on 10 October 2016 - 03:07 PM, said:


So possibly an odd question, but is SegaSonic actually a decent 'game'? It's one of the few Sonic titles I've never bothered with, although I love the art style. My issue with arcade games is often that they're too hard for home play, but being able to press a button at any point to insert a coin strips them of all difficulty. Is the same true of SegaSonic Arcade, or should I get round to checking it out?


If you are after a Mega Drive style Sonic game, then you'll be hugely disappointed. SSA is very simplistic and the game automatically scrolls forwards, so there's actually little to do other than dodge the current obstacle. But SSA was never intended to be in the style of the classic games. It's supposed to be a quick thrills arcade game and in that context, it's actually decent. Although the design is simplistic, the obstacles are very creative (even though they get a bit repetitive). It's worth checking out, provided you aren't expecting a traditional Sonic experience.
This post has been edited by big smile: 10 October 2016 - 03:47 PM

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