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Sonic Boom (Games) Megathread That time Sonic TP'd himself

#2881 User is offline Amnimator 

Posted 02 October 2016 - 04:50 AM

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View PostLowSeasCaroz, on 30 September 2016 - 11:59 AM, said:

Sooo... I spotted something interesting in one of the later (in other words: better and less boring) levels in Fire & Ice. Just thought some people might find this interesting:

To me it looks more like Sonic's silhouette stylized as the Shadow The Hedgehog insignia. Here's my MSPaint representation of that idea done in 2 femtoseconds:
Posted Image
@SupaKitsune - As someone who hasn't played this game, I hope you realize how awkward it is to find a Sonic stage named Unga Bunga. I mean, we had a few different stage names here and there, but "Unga Bunga"? What the heck?
This post has been edited by Amnimator: 02 October 2016 - 04:51 AM

#2882 User is offline Blue Blood 

Posted 02 October 2016 - 07:48 AM

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View PostSupakitsune, on 30 September 2016 - 04:07 PM, said:

*HUGE PICTURE*
sonic 4 physics, run for the hills :v

So glad I'm not the only one who thought this when that happened. lol, it's only the map screen though and is just a visual quirk. You can see how the physics are actually odd if you avoid boosters/springs and enter the scripted sections at a regular walking/sprinting speed.

The game isn't outright horrible. It's built on top of Shattered Crystal's engine, and it doesn't really work. You'll find yourself holding the sprint button all the time because it's the only way to move at a decent speed, and outside of that you'll be pushed forwards through a multitude of automatic speed sections lasting about 5-10 second a piece where you can do absolutely nothing to regain control. The walking speed is laughably slow. The game makes much less use of the different characters' abilities than SC too, so fortunately you can just play as Sonic most of the time and use his air dash to traverse terrain. Switching to other characters is rather arduous for the one-trick skills they have. There's no real reason why you'd design a game like this to have different characters when you could instead just have one that does all the things. The levels are linear anyway - once you've got all the collectibles you'll only switch when the game tells you to in order to progress. It's as rigid as SC, and probably the absolute best they could do without completely rewriting the formula. It's the best Boom game because it isn't a painful slog, but it's not good either. A totally mundane, average and inoffensive experience.

View PostAmnimator, on 02 October 2016 - 04:50 AM, said:

@SupaKitsune - As someone who hasn't played this game, I hope you realize how awkward it is to find a Sonic stage named Unga Bunga. I mean, we had a few different stage names here and there, but "Unga Bunga"? What the heck?

It's a boss battle, this one in particular:

(04:00)
This post has been edited by Blue Blood: 02 October 2016 - 07:51 AM

#2883 User is offline Amnimator 

Posted 02 October 2016 - 08:42 AM

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Looks like a Sonic Rush-esque boss battle. Anyways, from what I've seen of this game, I'm glad it's not leaving an irreversible stain on the franchise, but still not something I'd purchase. I mean, I'm not saying I'm a good artist or anything, but a lot of the art in this game looks absolutely effortless. Granted they're restricted to following the show's art style to an extent, but everything looks so lifeless, even moreso than what modern Sonic is like lately. The way the background scrolls itself screams, "No one will notice that's not a skybox and just a flat plane put half a kilometer away from the foreground!" I'm willing to believe the rumor that most of the dev time for this game wasn't spent on the game and rather Sanzuru's own VR project and they only tossed like 3 people on the dev team. I really don't want to take a dump on Boom, and I hate bandwagoning, but holy moly this is borderline insulting. I was optimistic for this sub-franchise and really was patient even after the first round of games and show for something good. It's not as bad as the previous games, I give respect to Sanzuru for listening to many of the complaints, but I always say this when it comes to platformers: If the physics is bad and the level design is good, the game falls apart. If the level design is bad and the physics is good, the game falls apart anyway. This game seems like meh level design mixed with meh physics. This game certainly doesn't seem worth $20, never mind $40. But I don't have the right to be angry, the people who payed $50 for Rise of Lyric do :V
I just want to say that I don't mean to insult anyone at Sanzuru, I feel this is less of a problem with the dev team's skill and more that they don't seem to really care for the franchise. Especially when they said that Shattered Crystal was meant to play like "Arcade Sonic", whatever that's supposed to mean. I really was worried that the Boom games would absolutely destroy any chances of a Western dev working on Sonic again. I'm glad we're getting Sonic Mania, and that's something I plan on getting at launch full price. I think it's safe to say that this is the last Boom game, and I hope the devs at Big Red Button and Sanzuru at the very least got experience and learned something from it.

#2884 User is offline Blue Blood 

Posted 02 October 2016 - 08:53 AM

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It's definitely not worth buying at full RRP unless you're just an obsessive like myself who wants to buy and play any Sonic game out of sheer curiosity above all else. At a reduced price there'd still be better ways to spend your money. The game does feel pretty soulless. I don't know how Richard Jacques has managed to churn out three awfully generic soundtracks for the Boom games when he's such a fantastic composer in general, but the same goes for the art. The art here is so painfully cheap and lazy. I think there's four different jungle themed stage themes in the game and you'll be pretty hard pressed to differentiate between them. Artistically, it's generic on every front.
This post has been edited by Blue Blood: 02 October 2016 - 08:57 AM

#2885 User is offline Supakitsune 

Posted 02 October 2016 - 08:41 PM

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sorry for the gigantic image before; swapped it for a smaller version

anyway, yeah, from me playing so far, it's very...generic? it feels like any other western platformer but sometimes you go through scripted loops or whatever and there are rings and springs
it's not *bad*, necessarily, but it feels very... like a ps2 game or something. and not in a particularly flattering way either. like a $20 ps2 game that was chilling in the bargain bin for a year
glad i only pirated it, honestly
(I've already spent my money on two 3ds sonic disappointments, gens and LW, not gonna waste my cash on a third)

#2886 User is offline Lanzer 

Posted 28 October 2016 - 03:50 AM

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Sorry to bump this but the retro wiki page for F&I seems very lacking. who here has played enough of this game and can use the wiki?

#2887 User is offline ashthedragon 

Posted 11 April 2017 - 05:25 PM

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Sorry to bump this from the abyss but... new info on Sonic Boom: Rise of Lyric development has been found.

A trailer from Sonic Synergy has been found by Sonic Paradise and an user of Spanish Sonic community, MotoBadnik. It was used as a sales presentation trailer, edited by Michael Horwitz. There is lots of unused content, such as 4 player gameplay, several concept arts including an horrible unused Eggman redesign, graphics similar to those seen at the reveal trailer, many lost levels, and more.


This post has been edited by ashthedragon: 11 April 2017 - 05:27 PM

#2888 User is online Dark Sonic 

Posted 11 April 2017 - 08:49 PM

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Hey besides those character models that actually looks like a competent product.

At least unlike Sonic 06 this showed some promise... but in a way that makes it almost more disappointing. Also say what you will about the Eggman designs but I actually liked the ones shown, including the goofy looking one. It looked like a combo of a scientist and a general, whereas his final design (which I like as well) is more just general.
This post has been edited by Dark Sonic: 11 April 2017 - 08:50 PM

#2889 User is offline Shaddy the guy 

Posted 12 April 2017 - 12:16 PM

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To be honest, there's a lot less different than I'd expect. The cut content and graphical fidelity yeah, but the core mechanics look totally unchanged.

I guess Tails has that rocket thing, but it probably would have been as inconsequential as the rest of the weapons in the final (that is to say, I forgot they were even there usually). It makes me wonder though, about how different the reception to the game would have been had we either gotten this version, or saw something closer to the final from the beginning. Because while I'm not gonna pretend it's a great game or anything, getting the worst scores of any game in the series doesn't suit it compared to many other titles we've had the pain of enduring.

But yeah, those models really were horrible. Sonic got a case of the Ron Lim eyes more than a few times, the only thing that was maybe better was the colors of each character blending with the world better (which was inconsistent in RoL anyway since that game's lighting looked either great or horrible from moment to moment).

#2890 User is offline Misinko 

Posted 12 April 2017 - 04:47 PM

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View Postashthedragon, on 11 April 2017 - 05:25 PM, said:

Sorry to bump this from the abyss but... new info on Sonic Boom: Rise of Lyric development has been found.

A trailer from Sonic Synergy has been found by Sonic Paradise and an user of Spanish Sonic community, MotoBadnik. It was used as a sales presentation trailer, [Vidya].There is lots of unused content, such as 4 player gameplay, several concept arts including an horrible unused Eggman redesign, graphics similar to those seen at the reveal trailer, many lost levels, and more.


Honestly looks just as boring as the final release. There's just... nothing there. Nothing that makes me want to actually explore the world they're presenting. It's just a giant generic flat grassland with your typical mountains and canyons to break up the sea of green and blue. Combined with your run-of-the-mill "THIS IS AN ADVENTURE GAME" trailer, and you've got an overall unsatisfying bland product that fails to insight any sense of wonder or mysticism in the consumer. Looks like Boom was doomed to be a mediocre product from the start.

#2891 User is offline BluexBlur 

Posted 14 April 2017 - 04:48 PM

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Well, I feel like an idiot.

Here I thought the community already knew about this trailer so I never bothered to upload it.

Strange though, this version has some things missing from the copy I have.

Would you guys like for me to upload it?

#2892 User is offline Sky The Destroyer 

Posted 14 April 2017 - 04:53 PM

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View PostBluexBlur, on 14 April 2017 - 04:48 PM, said:

Well, I feel like an idiot.

Here I thought the community already knew about this trailer so I never bothered to upload it.

Strange though, this version has some things missing from the copy I have.

Would you guys like for me to upload it?

Please do. Having more information to record is a good thing.

#2893 User is offline BluexBlur 

Posted 14 April 2017 - 07:31 PM

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That was a bit of a dumb question, lol.

Well, here you go!



Had this trailer for about 2 years.
This post has been edited by BluexBlur: 14 April 2017 - 07:31 PM

#2894 User is offline Blue Blood 

Posted 14 April 2017 - 07:41 PM

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Bloody hell. The water skiing and absailing as enerbeam mechanics actually liked fun. The Chao Sprites were removed entirely and didn't show up again until Dash 2. Even if the combat looked boring still and the gameplay overall generic, RoL was absolutely gutted and neutered. It could have been passable at least. It's interesting that is being billed as a Wii U exclusive even at this stage, though we can't say for certain that the footage presented here was from a Wii U build.

Thank you for the upload.

#2895 User is offline BluexBlur 

Posted 13 May 2017 - 11:50 AM

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Well, this is late but here's the higher quality versions of the NPC, Sticks, and Q-N-C concept art.

http://imgur.com/a/qjGAy

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