evilhamwizard, on 21 May 2013 - 01:35 PM, said:
I guess they didn't pick a name for Froggy yet.
Not necessarily. Froggy's "name" in the Japanese dialogue is kaeru-kun
, literally the word frog
with the honorific -kun
, which is commonly used to describe a close friend. Thus, a possible interpretation of kaeru-kun
is in fact, your friend frog
. Whoever localized the mission texts probably wasn't privy to the character's name in the English dialogue and just went with a direct transliteration, which got noticed and corrected sometime during development.
Shadow Hog, on 21 May 2013 - 02:33 PM, said:
I was thinking the exact opposite, actually. The beta BGM is much more mellow and laidback, while the final version is a lot more energetic, placing a lot more emphasis on the blaring brass and accordion.
This. Seriously, my thoughts hearing this were "Why the hell didn't they use this instead of the version which had my ears tired after just one or two minutes?"
Orengefox, on 21 May 2013 - 01:15 PM, said:
From watching this, ZERO appears to be using menu sounds for his scanning actions... Placeholders or just the wrong sound bank? Also, the reflection on the spikeballs is busted.
Big does indeed seem to start inside the cave area that's a secret in the final game. Maybe this room was going to be the entirety of Big's stage, until they realized they had already pulled that shit with Twinkle Park and tacked on a bit of Sonic's act along with some new geometry to box it in.
This post has been edited by Neo: 21 May 2013 - 04:39 PM