The game never had a chance in hell, unless they started over.
What could have Sonic '06 been like if it were finished? Could it have been: failure or success?
Posted 19 March 2012 - 12:10 AM
The game never had a chance in hell, unless they started over.
Posted 19 March 2012 - 02:29 AM
I think it's just wishes by some that SEGA would try that format again and do it right, which most likely won't happen except maybe to make this statement look foolish 10 years from now.
Posted 19 March 2012 - 04:49 AM
Posted 19 March 2012 - 05:35 AM
What would Sonic 2006 actually have been like? Well, if they'd have fixed the clipping, the physics and the speed, it would have been a passable game. The glitches: wall walking, ceiling stopping, infinite jumping out of the boundaries (both as a collectible power-up and exploitable issue), falling through scenery, cloning of characters in cutscenes, and an unfairly shit Silver bossare just some of the glitches I experienced in my short playthrough, and there are tonnes more. Had all of this been fixed the game still wouldn't have been what we expected.
We expected a day and night system, better graphics and a playable Super Sonic, none of which was actually implemented in the final package.
Had SEGA stayed on course, given the devs a year to finish it and implement features correctly, then it could have been okay. As it stands, it was rushed from start to finish, with even the 4Kids VA's having their lines rushed or changed, and in one part of the game you can clearly hear the soldier mess up his line, laugh and start again. Seriously. I'm surprised nobody got a refund and that legal action wasn't taken. 2006 was THAT bad.
Edit: I forgot to mention this, but obviously the story wasn't even very Sonic-like. Robotnik wasn't the main villian, or even really a bad guy at all, there was a princess, a time travelling guy, and the whole scenery of the game looked very unlike any other Sonic game. Regardless of any fixing to the current version, it still would have been wierd.
Posted 19 March 2012 - 06:11 AM
Posted 19 March 2012 - 06:38 AM
Then there was Shadow the Hedgehog. Suffered from virtually all the problems Sonic heroes had aside from the team-based gameplay. Even though you are only playing as one character, the 'alternate storyline' thing was just 'different stories you had to complete' in disguise. In order to play the last story you had to complete every story, resulting in playing just Westopolis alone over 200 times. Isn't the whole point of having alternating storylines so that you can decide what path the story takes?
Sonic 06, sadly, just continued this pedantic way of catering to fans. Sonic Team chose to use Sonic adventure as a basis for the game. On paper, this may seem like a good idea. Sonic's gameplay in Sonic adventure was a nice, balanced mix of speed, platforming and exploration. Sonic controlled just about as smoothly as you can get in a 3D Sonic game, with the exception of a few bits and pieces that feel a little awkward. Overall, Sonic's gameplay in Sonic adventure seems like a brilliant idea to use as a template for a new Sonic game.
But they didn't use Sonic's gameplay as a basis. They brought in elements from Sonic adventure that people didn't want, such as alternate gameplay styles. Not only that, but They brought back an element from Sonic adventure 2 that no one liked; even playing one story wasn't safe. You were still forced to play as unwanted characters no matter what. You could play as Shadow and have to suffer a horribly nerfed Rouge level, or have to play as a slow, clunky, awkwardly-controlling Amy when all you want to do is play as Silver, and you have to play as a snail-powered, ring-bomb-throwing Tails when you chose to play as Sonic.
Posted 19 March 2012 - 10:45 AM
Come on now, guys, really? The game would still have been a mediocre mess. That had been Sonic's track record on home consoles since 2001 going into 2006. Instead, we got an utterly terrible mess that only finds amusement in deliberately breaking the game.
Posted 19 March 2012 - 11:34 AM
On the negative side, the fact that the game flopped meant that we have to suffer listening to Average gamers and traditionalists who make ignorant comments about "Sonic is doomed, there'll never be a good Sonic game again! He only works in 2D! Blah, blah, blah!" which is incredibly annoying and even more so when Sonic Team have released several half-decent to great games since the game's release.
But imagine if the game had been finished, and featured slightly better controls/physics, no glitches, day/night transitions and a fully playable Super Sonic. It would just go from a flop to being mediocre, and in my opinion, mediocre is the worst a gaming franchise can be, because when a franchise is mediocre, it will, more often than not, mean the games are not good enough to be considered brilliant but not bad enough for the developers to think "Our games aren't very good, let's try harder". That's one of the reasons why I think Heroes and Shadow are 'Worse' than Sonic 06, because those two games are mediocre. Sonic 06 is Bad, and the public made that clear.
If the game had been finished, it may not have been the wake-up call to Sonic Team that it was and it's possible that Sonic Team would be churning out mediocre titles years later. We could still be seeing games with psuedo-serious storylines that can't take themselves seriously and don't know if they're trying to be dark or silly, the whole genre-roulette thing, a bland, realistic atmosphere, etc. years after Sonic 06's discontinuation.
Posted 19 March 2012 - 11:40 AM
Posted 19 March 2012 - 11:47 AM
It'd basically be Sonic Adventure with a fire demon instead of a water god, and I'm cool with that.
Posted 19 March 2012 - 06:09 PM
Posted 19 March 2012 - 07:01 PM
It was also criticized for its flawed controls and excessive load times. This game was originally meant to be released in late 2007 but Sonic Team was rushed by Microsoft and Sony.
We really gotta stop talking about this shit though.. it gets annoying as hell everytime I see people bring up how much they think this game sucks or what could be done to fix it.. no.. just no. stop. it's done. it's 6 years too late to undo what's already been done. move on. you act like a failure on some game company's part affects your life. it doesn't. they failed, they moved on, they made something better afterward. it's not like they came to your house and took a shit on your doorstep. deal with it. go play a Sonic game that actually pleases you. problem solved. thank you.