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Sonic Mania Plus SPOILER THREAD with UNMARKED spoilers! ALERT: contains UNMARKED SPOILERS. Beware of spoilers! (Spoilers)

#706 User is offline GagaMan 

Posted 17 July 2018 - 02:36 PM

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Posted Image
Lol they messed up the R on the spine. Otherwise I love this reverse sleeve. Now the deliberation wherever I should import the Japanese version too.

#707 User is offline ICEknight 

Posted 17 July 2018 - 03:38 PM

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View PostDark Sonic, on 17 July 2018 - 02:07 PM, said:

Ya the new menu is part of the update, not the DLC. So theres no going back.

Well, damn, that really sucks.

Guess I'm making a backup for whenever I want to experience the original Sonic Mania again. If Denuvo allows me to play it.

#708 User is offline Glaber 

Posted 17 July 2018 - 03:39 PM

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so does the physical version apply the dlc to the digital version or not? Already found out the physical version takes the same slot as the digital version on the switch's menu.

Just found out that one of the music glitches is actualy a fade glitch. sometimes brought on by an extra life. it'sa also fixed ingame by triggering another music change or another extra life.
This post has been edited by Glaber: 17 July 2018 - 04:29 PM

#709 User is offline Burrobot 

Posted 17 July 2018 - 04:28 PM

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Not sure if this is the right place to post, but I'm not sure where else to and I feel an entire thread on the topic feels unnecessary (hello again, folk of Retro). Anyway, without further ado:

Just finished my first playthrough of Encore mode. Hot damn, some of those special stages are very hard indeed, but certainly a fun challenge. Playing through the game again with a fresh coat of paint was worth it alone - I've always been a sucker for interesting alternative palettes (mainly thanks to some of the fantastic hacks you guys have made).

The addition of Mighty and Ray is great! I really love the Mario-cape-esque gliding ability given to Ray; it's a really refreshing way to navigate the air compared to Tails and Knuckles, and also reminds me of those wonderful hang-gliders in Sonic 2 8-bit (which, incidentally, eluded me for years - that was my Barrel). For that matter, the Flying Battery transition was a great little nod!

My favourite feature, though, is probably the ability to take characters to unusual and normally out-of-bounds locations without using any form of cheat, like debug. Being able to potentially use all five characters in a stage really mixes things up. It reminds me somewhat of Sonic 2 Heroes, and the gameplay I've seen of Chaotix (I've never actually played it, unfortunately), but with even more replay potential. I mean, who doesn't love playing as Mighty and Ray together, or having two different flight characters at your disposal? (Not to mention having Tails lead Sonic into spikes and badniks for a change!)

I'm not sure how to word any of this fanboying particularly eloquently, so I'll simply add to finish:

Oh man, I'm so stoked!
This post has been edited by Burrobot: 17 July 2018 - 04:31 PM

#710 User is offline Sid Starkiller 

Posted 17 July 2018 - 04:34 PM

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Flying Battery Zone. Before the first moving platform brings you down, there's a handle. Grab it and there's a path to a Big Ring.

That's where I'll be practicing the new Special Stages. Just got to Stardust Speedway, 2 Emeralds so far.

EDIT: Taking a break because Metal Sonic beat my fucking face in.
This post has been edited by Sid Starkiller: 17 July 2018 - 05:02 PM

#711 User is offline ICEknight 

Posted 17 July 2018 - 05:12 PM

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Some thoughts after my first contact with it:

-Mighty is more fun to play as than I expected, although maybe it would have made sense for him to have a lower jump since he's supposed to be the heaviest character.
-The three different behaviors that he has when hitting spikes while curled up are... interesting. You can even roll on top of a row of spikes for a few seconds if you don't fall from too high.
-Feels weird that he can activate the temporary invincibility at will by hammer dropping them, though.

-Ray doesn't seem to break the game as much as I thought he would, at least as far as I've played with him.
-His Chemical Plant intro made me laugh out loud.
-The flaw in his "hanging" sprites (lacking flaps) is very apparent once you know about it.

-Mania Mode allows to play as Mighty or Ray, but the four additional slots that would be required for their two saves haven't been added. Bummer.

-The main mechanics in Encore Mode are pretty interesting. The palette swaps, not so much. But we all knew that already. =P

-The pinball seems to be a bit... clunky? Doesn't flow nearly as nicely as Sonic Spinball or even Revenge of the Gator.

-What happened with the new sound effects, seriously. They all seem to feel out of place in a Classic Sonic game.


Overall, I'd say that the Plus DLC is probably worth the 5 bucks but, after Sonic Mania's bar raise in quality, it feels like something went slightly wrong.

That said, I'd buy the physical release if I could afford one of those consoles.
This post has been edited by ICEknight: 17 July 2018 - 05:13 PM

#712 User is offline Sir_mihael 

Posted 17 July 2018 - 05:55 PM

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View PostICEknight, on 17 July 2018 - 05:12 PM, said:

-Mania Mode allows to play as Mighty or Ray, but the four additional slots that would be required for their two saves haven't been added. Bummer.

This is a real shame! I had 8 perfect save slots of Emerald and non-Emerald playthroughs on my Mania save. Guess it's not so essential now that Super transformation is a seperate button though so I can hopefully live with sacrificing a save slot or two..

#713 User is offline RikohZX 

Posted 17 July 2018 - 06:11 PM

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Cheeky buggers.

#714 User is online Yeow 

Posted 17 July 2018 - 07:09 PM

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^ Yeah, noticed that when I quit the game earlier. It's literally the perfect place to put that easter egg.

Went to GameStop earlier today and acquired a Switch copy of Mania Plus. (I went to Walmart earlier, but they didn't have it.) Feels so great to finally have a physical copy...even though I don't actually have a Switch to play it on...yet. Until then, I still have my Steam copy + Encore pack. It's also worth it for the artbook (which is indeed beautiful, especially love the starting/ending pages that have the Yasuhara-styled sketches; and there's some really interesting boss sketches and HBH concept art), the reversible cover (also great), and for the plain simple fact of being able to show my personal further support for the developers and Classic Sonic projects.


View PostICEknight, on 17 July 2018 - 03:38 PM, said:

View PostDark Sonic, on 17 July 2018 - 02:07 PM, said:

Ya the new menu is part of the update, not the DLC. So theres no going back.

Well, damn, that really sucks.

Guess I'm making a backup for whenever I want to experience the original Sonic Mania again. If Denuvo allows me to play it.


Knowing the developers, I wouldn't be surprised if the original menu was hidden somewhere in the game and it could be accessed by some sort of special input / cheat code. Then again, that may be wishful thinking.
This post has been edited by Yeow: 17 July 2018 - 07:10 PM

#715 User is offline Xilla 

Posted 17 July 2018 - 07:38 PM

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View PostSid Starkiller, on 17 July 2018 - 04:34 PM, said:

Flying Battery Zone. Before the first moving platform brings you down, there's a handle. Grab it and there's a path to a Big Ring.



Just use Tails and fly up ;)

(I did it again and again over 2 hours trying to get the final emerald!)

#716 User is offline DigitalDuck 

Posted 17 July 2018 - 07:52 PM

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It's bug time again! Bugs present (that I knew about and could reproduce) in the last version I did this for, and their status now, spoilered for your convenience.

Spoiler


Decent number of fixes. I get the feeling a few of those not fixed are intentional, which is... disappointing, to say the least.

Mighty is fun to play as, but he almost comes across as just being Sonic with a permanent bubble shield. Haven't gotten used to Ray yet, that's a task for another day, and I'll try out Encore mode then too.

Spoiler


#717 User is offline HEDGESMFG 

Posted 17 July 2018 - 08:38 PM

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Finished quite a bit of content...

1. Encore mode with all 7 emeralds and both endings.
2. A full Mania Mighty playthrough with all 7 emeralds.
3. About 4 zones as Ray (though I used him a lot more in Encore).

Overall thoughts?

The Encore special stages were actually easier than I expected them to be, I beat emerald 6 in only 2 tries. 7 in only 3 or so.

That's not to say that they're 'easy', I got the Mania mode 7 emeralds as Mighty with only missing Special Stage 5 once (and I hadn't touched the stages in 6+ months), so I've pretty much mastered this engine. But, actually, I think the new stages are a fair challenge. Much harder for the less seasoned, but still beatable if your reaction time is good.

The New Metal Sonic killed me quite a few times at first, but I eventually got the pattern (it just requires some patience and spindashing when he's open. Whatever you do, do NOT get behind his chest, that's near instant death unless you're super.) I can see why IGN complained about it, but it still falls back down into the 'git gud' category.

Some of the new special stage ring locations were quite a surprise, but many I've not yet found. I'm surprised you guys found an entire NEW set of places to hide nearly all of them... only 1-2 were in their original spot in nearly every act I tried.

Finally, the new Encore mode Mirage Saloon 1 is a 'great' level... huge, expansive, tons of paths to choose from. The previous videos don't really do it justice as I ended up choosing a path that was nothing like the ones previous playthroughs used. By this stage I stopped caring which character I used and was happy to run around with pretty much anyone. This solves Sonic's lack of an act 1 in spades (and combined with Knuckles exclusive act 1, now makes Mirage Saloon the biggest zone in the game, and as an all new level. Wonderful!)

All in all, Mania's a great package, no question. I've beaten Mania mode at least 7-8 times now, and Encore Mode once, yet I never cease to find new paths here and there in at least 1 stage.

Would I like a bigger final boss for Encore? Sure. But beyond that, this game is near perfection now. Only a few recycled layouts hold it back, and those honestly didn't bother me today in this playthrough.

#718 User is offline Sid Starkiller 

Posted 17 July 2018 - 08:40 PM

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View PostXilla, on 17 July 2018 - 07:38 PM, said:

View PostSid Starkiller, on 17 July 2018 - 04:34 PM, said:

Flying Battery Zone. Before the first moving platform brings you down, there's a handle. Grab it and there's a path to a Big Ring.



Just use Tails and fly up ;)/>

(I did it again and again over 2 hours trying to get the final emerald!)

I had Sonic and Ray at the time.

Beat Encore Mode with 3 Emeralds, got the fourth just now. I should quit for the night; I have to wake up at 5:30 for work.

#719 User is offline AsuharaMoon 

Posted 17 July 2018 - 09:01 PM

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I don't know if someone already reported this but... I think it's kinda important.

I really wanted to buy this expansion, but some problems with Steam during the day prevented me to do it (I hope having better luck tomorrow). So, while recently exploring the new update, I found out that you can access MOST of the DLC content from the Developer menu in the vanilla game... without having PAID for it.

Posted Image

It seems they were a little neglected this time, right?

#720 User is offline .Luke 

Posted 17 July 2018 - 09:42 PM

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I don't see this as a big deal, as funny as I thought this was when I tried it myself. Four-player splitscreen is not accessible, and neither are Mighty or Ray. Three of the biggest reasons you'd want to pay money for Encore aren't there from the developer menu.

For the most part, it seems exactly like playing the leaked PS4 build, with the broken version of Angel Island and all. It's a little fascinating.

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