Posted 07 April 2009 - 05:27 AM
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QUOTE (Phos @ Apr 7 2009, 06:02 PM) [post="298271"]

I think a hermit crab style enemy would be a visually appealing and fitting enemy for a level that takes place on a beach. If you want to kill it, stand next to it quietly and wait for it to come out. When it does, you spin dash into them quickly, or something like that.
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Your badnik idea is reminding me an awful lot of launchbase's snail badnik. Still a good idea alltogether though. I actually may draw a sketch of what it might look like later.
Posted 08 April 2009 - 05:28 PM
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Your badnik idea... sounds like Sonic's version of Mettaurs. Good enough.
Posted 08 April 2009 - 05:32 PM
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Kamon62, on Apr 7 2009, 05:27 AM, said:
Phos, on Apr 7 2009, 06:02 PM, said:
test-object, on Apr 5 2009, 06:33 AM, said:
For the love of Portal and God, keep those sprites for later use! They are indeed too much ruins and in no way enough Tourist Beach, but definitly stick with them.
If you want to include rocky areas on a tourist beach, I have a few ideas. The best one are these big igneous rocks in the Bahamas, snails carve these little holes into the sides of them creating a pitted surface. Each hole is about the size of a thumb nail, and about half an inch deep.
http://farm4.static.flickr.com/3082/316660..._934ac9f21a.jpg
I think a hermit crab style enemy would be a visually appealing and fitting enemy for a level that takes place on a beach. If you want to kill it, stand next to it quietly and wait for it to come out. When it does, you spin dash into them quickly, or something like that.
Your badnik idea is reminding me an awful lot of launchbase's snail badnik. Still a good idea alltogether though. I actually may draw a sketch of what it might look like later.
Rather than coming out at random intervals (at least it seems to me), these would act based on what you do. If you run close to them, they hide, you stand still, thy think you've left, you show them how wrong they are.
Posted 11 April 2009 - 09:29 AM
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This is my interpretation of the concepts shown. I've also took the Genesis style, but developed what I saw from the original games into something new (in the same way the Sonic sprite has been developed). I think this captures more of the Genesis feel, and matches the current sprite style.
Keep in mind this is just a suggestion of background style and not a proposal for final use.
This post has been edited by Badassbill: 11 April 2009 - 09:30 AM
Posted 11 April 2009 - 09:41 AM
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QUOTE (Badassbill @ Apr 11 2009, 03:29 PM) [post="299608"]

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I do quite like how that background is coming along, it reminds me more of a coral reef than the over used island background.
Sand is good too, any chance you could alter it slightly to capture that surreal sonic feel we had with the other sand posted ealier in this topic?
Posted 11 April 2009 - 09:42 AM
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I dig the sand and the background (ocean and clouds), but those palm trees are pretty "Ehhh". The leaves are the worst part. Maybe there needs to be more of them? I don't know. I just don't like how they're sort of angular but sort of not and they're spaced so far apart...
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