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Sonic Adventure 2 XBLA

#481 User is offline JaredAFX 

Posted 14 July 2012 - 08:50 PM

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View PostSonic Warrior TJ, on 14 July 2012 - 06:06 PM, said:

View Post1stKirbyever, on 14 July 2012 - 12:44 PM, said:

Which is required for every Xbox Live game anyway. I wonder how long it'll be before some hacker comes along and ends up getting 00'00"01 on every single stage just to piss some people off.

EDIT: I also wonder if they'll be using that unused Leaderboard section we never saw

I expect that no1sonicfan scumbag to do this on day one, like with every other Sonic game with leaderboards these days. Just ignore him. If you get 2nd Kirb, feel proud knowing you're more ethical and willing to try for a time than some dick with a modded console.

You don't mean THAT Number 1 Sonic Fan, do you? mariotehplumber? Does he actually do that? I can't believe it. He hates on Sonic games that aren't 2D but buys them anyway. Just sad.
On a less related note, have you seen his latest video? It's madness. I went all out on a rage. I'm SonicManEXE everywhere besides here, if you want to look at it.

#482 User is offline Peace Of Mind 

Posted 14 July 2012 - 08:58 PM

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View PostJaredAFX, on 14 July 2012 - 02:55 PM, said:

Do you two above me have any particular reason why you hate SA2? I know a lot of people dislike the Knuckles/Rouge levels, and I do too, but I like them better than SA1's, a ton better, in fact. I also can't see what people have against the shooting levels. I'm pretty fond of them. They're fun, that's really all I can say.


My main problems with SA2 are:

-Knuckles and Rouge levels are way too big for their own good, and the radar only informs you of one emerald at a time, making the level that much longer if you don't already know where they are.

-Shooting levels are poorly designed: too confined compared to Gamma's stages in SA1, and way too many places where you can get cheapshotted. Another problem is that when you're trying to lock on to as many enemies as possible to get more points, they shoot you before you're finished locking on, which is simply unfair.

-These two levels take up about 60% of the game. The usual game structure is this: one speed level, a shooting level, a hunting level, another shooting level, repeat, and throw some bosses in. You're not even playing as Sonic or Shadow a lot of the time.


View PostJaredAFX, on 14 July 2012 - 08:50 PM, said:

You don't mean THAT Number 1 Sonic Fan, do you? mariotehplumber? Does he actually do that? I can't believe it. He hates on Sonic games that aren't 2D but buys them anyway. Just sad.
On a less related note, have you seen his latest video? It's madness. I went all out on a rage. I'm SonicManEXE everywhere besides here, if you want to look at it.


I heard he completely gave up on the franchise after Generations.
This post has been edited by Peace Of Mind: 14 July 2012 - 09:00 PM

#483 User is offline JaredAFX 

Posted 14 July 2012 - 09:48 PM

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View PostPeace Of Mind, on 14 July 2012 - 08:58 PM, said:

I heard he completely gave up on the franchise after Generations.

Really? I don't know about that. He's still making Sonic gameplay videos, even Episode II ones.

#484 User is offline The Fralin Boy 

Posted 14 July 2012 - 10:04 PM

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View PostPeace Of Mind, on 14 July 2012 - 08:58 PM, said:

-These two levels take up about 60% of the game. The usual game structure is this: one speed level, a shooting level, a hunting level, another shooting level, repeat, and throw some bosses in. You're not even playing as Sonic or Shadow a lot of the time.

I think this the worst part is the beginning of the dark story, where you get two Eggman levels and one Rouge level before even a glimpse at a Shadow level, with the only thing before Radical Highway with Shadow is a rehashed boss

#485 User is online Sonic Warrior TJ 

Posted 15 July 2012 - 01:22 AM

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View PostJaredAFX, on 14 July 2012 - 08:50 PM, said:

View PostSonic Warrior TJ, on 14 July 2012 - 06:06 PM, said:

View Post1stKirbyever, on 14 July 2012 - 12:44 PM, said:

Which is required for every Xbox Live game anyway. I wonder how long it'll be before some hacker comes along and ends up getting 00'00"01 on every single stage just to piss some people off.

EDIT: I also wonder if they'll be using that unused Leaderboard section we never saw

I expect that no1sonicfan scumbag to do this on day one, like with every other Sonic game with leaderboards these days. Just ignore him. If you get 2nd Kirb, feel proud knowing you're more ethical and willing to try for a time than some dick with a modded console.

You don't mean THAT Number 1 Sonic Fan, do you? mariotehplumber? Does he actually do that? I can't believe it. He hates on Sonic games that aren't 2D but buys them anyway. Just sad.
On a less related note, have you seen his latest video? It's madness. I went all out on a rage. I'm SonicManEXE everywhere besides here, if you want to look at it.

It may be, it may not. I just know that he had taken over the Episode II leaderboards as soon as it came out, and I recognized the name from other Sonic leaderboards with hacked times. The spelling was slightly different this time around too (numbers instead of letters, etc.), which makes me think this guy must not mind spending the money to change his Gamertag or get new accounts when somebody brings down the hammer, as if he gets some sort of sick pleasure out of being the "best" no matter the cost.
This post has been edited by Sonic Warrior TJ: 15 July 2012 - 01:25 AM

#486 User is offline TheInvisibleSun 

Posted 16 July 2012 - 01:56 PM

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View PostPeace Of Mind, on 14 July 2012 - 08:58 PM, said:

View PostJaredAFX, on 14 July 2012 - 02:55 PM, said:

Do you two above me have any particular reason why you hate SA2? I know a lot of people dislike the Knuckles/Rouge levels, and I do too, but I like them better than SA1's, a ton better, in fact. I also can't see what people have against the shooting levels. I'm pretty fond of them. They're fun, that's really all I can say.


My main problems with SA2 are:

-Knuckles and Rouge levels are way too big for their own good, and the radar only informs you of one emerald at a time, making the level that much longer if you don't already know where they are.

-Shooting levels are poorly designed: too confined compared to Gamma's stages in SA1, and way too many places where you can get cheapshotted. Another problem is that when you're trying to lock on to as many enemies as possible to get more points, they shoot you before you're finished locking on, which is simply unfair.

-These two levels take up about 60% of the game. The usual game structure is this: one speed level, a shooting level, a hunting level, another shooting level, repeat, and throw some bosses in. You're not even playing as Sonic or Shadow a lot of the time.



This pretty much sums up my issues with the game.

Gamma's movement and gameplay in Adventure still felt like a heavily modified Sonic (like every other character should). SA2 took almost everything that made Gamma's gameplay fun and incinerated it; Health Bars instead of rings, Clunky/awkward and slow movement instead of Nimble and flexible movement, and small confined spaces instead of wider and more open areas.

#487 User is offline GeneHF 

Posted 16 July 2012 - 02:08 PM

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For people asking about why there's no PC on the trailer, Ken was asked about that but said he had nothing to say. Believe me, Sega sees how viable the PC is, but there's a lot that goes into actually creating the port to PC. It's not as simple a cut and paste as you may think it is.

Can't say I'm too hyped up about the game due to generally growing to dislike it lately (no, not because of the bandwagon. This has been a long time in development), but I'm glad that Sega announced it in such a tongue-in-cheek fashion.

#488 User is offline Aerosol 

Posted 16 July 2012 - 02:15 PM

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What bandwagon? Any hype I have for playing SA2 dies after Big Dog does.

#489 User is offline GeneHF 

Posted 16 July 2012 - 02:22 PM

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Lately, the hate for SA2 has been increasing. I don't know if this is due to a bandwagon effect or if it's because people are going back to play it and realizing the game has aged quite poorly and contains a lot of the seeds of what is known as "The Dark Ages of Sonic" (spans from 2001-2008/2009) on consoles.

-Overuse of extra characters
-Shoehorned Gameplay Mechanics for more "variety"
-A dark and serious plot filled with melodrama
-Shoddy gameplay with loose controls and difficulty done through suspending levels over bottomless pits
—Lazy level design that abuses rails instead of creating more level area/copy and pasting levels to artificially double the length of stages.
-Chao are still a thing

Admittedly, a lot of the love we see for the game tends to come from the younger fans who got into the series around the time. For them, that's their Sonic 2/3k. But lately, popularity for it has been collapsing with only a few points still holding up, namely Escape from the City. Basically, those rose tinted spectacles aren't working as well as they used to.

#490 User is offline Aerosol 

Posted 16 July 2012 - 02:28 PM

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I'd love to see an HD-release as much as the next guy, but I played SA2 around this time last year, and I just wasn't feeling it. I tolerated the hunting and shooting levels before, but I was suddenly dreading them with a passion.

#491 User is offline Irixion 

Posted 16 July 2012 - 02:40 PM

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I think Chao are a good thing. I mean, they're there if you want them, and if you don't, they're not mandatory. I really wish they'd bring them back, I absolutely loved playing with them. City Escape had fantastic level design, but I do agree, the ideas of the shooting and hunting were good but the execution was a little rusty. Though, Radical Highway was also great, most of Sonic's and Shadow's stages were great.

#492 User is offline JaredAFX 

Posted 16 July 2012 - 03:12 PM

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View PostIrixion, on 16 July 2012 - 02:40 PM, said:

I think Chao are a good thing. I mean, they're there if you want them, and if you don't, they're not mandatory. I really wish they'd bring them back, I absolutely loved playing with them. City Escape had fantastic level design, but I do agree, the ideas of the shooting and hunting were good but the execution was a little rusty. Though, Radical Highway was also great, most of Sonic's and Shadow's stages were great.

Thank you, someone who agrees with me. I'll admit, the biggest reason why I love this game so much is probably because it was my first Sonic game, and what got me into the GameCube. At the time I was playing it with my soon-to-be step-brother, I was 4, and all I had was my Game Boy Color then. When I was 5, I got a PS2, and later that year I got a GameCube because my dad saw that I wasn't enjoying it. I know that's why I love games now and why I have a ton of them.
Naturally, I'm biased towards SA2, even if it hasn't aged well. It's surprising to see how many people have always hated it, though. I thought it was a good game then, I think it's an amazing game now, but really only because I have so much nostalgia in it and spent time in the Chao Gardens.

#493 User is offline Sparks 

Posted 16 July 2012 - 03:25 PM

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View PostIrixion, on 16 July 2012 - 02:40 PM, said:

I think Chao are a good thing. I mean, they're there if you want them, and if you don't, they're not mandatory. I really wish they'd bring them back, I absolutely loved playing with them. City Escape had fantastic level design, but I do agree, the ideas of the shooting and hunting were good but the execution was a little rusty. Though, Radical Highway was also great, most of Sonic's and Shadow's stages were great.
They were mandatory if you wanted Green Hill. :(

#494 User is online 1stKirbyever 

Posted 16 July 2012 - 04:01 PM

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About the hate of Sonic Adventure 2, everything Gene just said I agree with 100%. Sonic Adventure 2 has not aged well and the only reason people seem to love it is because of a nostalgia factor. (Notice that most fans who think Sonic Adventure 2 is the best game ever, much like Gene said, grew up with it from that point on)

Also, don't forget! This is the point in the series where we started getting copy-pasta characters! :v:

View PostSonic Warrior TJ, on 15 July 2012 - 01:22 AM, said:

It may be, it may not. I just know that he had taken over the Episode II leaderboards as soon as it came out, and I recognized the name from other Sonic leaderboards with hacked times. The spelling was slightly different this time around too (numbers instead of letters, etc.), which makes me think this guy must not mind spending the money to change his Gamertag or get new accounts when somebody brings down the hammer, as if he gets some sort of sick pleasure out of being the "best" no matter the cost.


I don't believe they are the same person as I believe he doesn't have an Xbox 360 console. (not that'd I know. And seeing how the internet is it could easily be him since he mostly hung around the Sega Forums until he got banned for flaming other members [Myself and Paraxade0 for somehow "cheating" in Sonic 4: Episode II] and ban-doding several times.)

And it's not like getting unbanned from Xbox Live is hard with a modified console.

#495 User is offline Hukos 

Posted 16 July 2012 - 04:10 PM

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View PostGeneHF, on 16 July 2012 - 02:22 PM, said:

Lately, the hate for SA2 has been increasing. I don't know if this is due to a bandwagon effect or if it's because people are going back to play it and realizing the game has aged quite poorly and contains a lot of the seeds of what is known as "The Dark Ages of Sonic" (spans from 2001-2008/2009) on consoles.

-Overuse of extra characters
-Shoehorned Gameplay Mechanics for more "variety"
-A dark and serious plot filled with melodrama
-Shoddy gameplay with loose controls and difficulty done through suspending levels over bottomless pits
—Lazy level design that abuses rails instead of creating more level area/copy and pasting levels to artificially double the length of stages.
-Chao are still a thing

Admittedly, a lot of the love we see for the game tends to come from the younger fans who got into the series around the time. For them, that's their Sonic 2/3k. But lately, popularity for it has been collapsing with only a few points still holding up, namely Escape from the City. Basically, those rose tinted spectacles aren't working as well as they used to.


You basically hit the nail on the head. Granted, I still have some affection for SA2 (And this is from someone who grew up with 1/2/3&K) since I played it right when the game came out, but even I'll admit I don't like the game nearly as much as I did when I was younger. It's not just SA2 as well. I've seen a lot of disdain for that particular era of platformers as time goes on, not just Sonic or SA2.

Quote

They were mandatory if you wanted Green Hill. :(


And so was getting 5 A-ranks in Mad Space. :argh:

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