My only issue with the music is that none of the stages' songs deviate too far from one another. They all have a very similar base and it just gets repetitive. Also, I have to wonder why the teaser showed off classic stages and stuff. There are no such levels present to my knowledge
I guess because it does actually have elements from classic Sonic games? With Sonic being a mix of his old and classic designs, the rolling down a hill causing extra momentum, having to bounce on enemies rather than using a homing attack etc.
No Nack, Mighty, Ray or Bark and Bean? No deal. (C'mon Sonic Team, you put the posters in generations... ;_; )
A bit of an analysis on the credits, if anyone's interested in that too. It looks like there's a lot of guys from the Olympics titles (SEGA Sports R&D) who worked on this as programmers. These names include Hirohshi Arai, Hirokai Yanagisawa, Yuzou Hirata and Ryo Abe. And the same sort of applies to the artists as well.. They all seem to come from SEGA Sports R&D and the M&S Olympics games, likeDaizo Kinoshita. So yeah, more than Sonic Team it's actually SEGA Sports R&D. Sonic Team has taken on only the lead roles, which SEGA Sports doing the rest. This game is actually hardly Sonic Team! Takao Hirabayashi - Director Sonic the Hedgehog (2006) — Game Designer Sonic Unleashed (PS3 & Xbox 360 Version) (2008) — Lead Planner, Night Time Level Designer, Combat System Designer Sonic Unleashed (Wii & PS2 Version) (2008) — Lead Designer Sonic Colours (DS Version) — Director Sachiko Kawamura - Art Director Same role on every major release beginning with Unleashed Kentarou Tomii - Lead Programmer Sonic Colors (2010)(Enemy Programmers) Sonic Unleashed (2008)(Village Programmers) Sonic Unleashed (2008)(Programmers) Sonic the Hedgehog (2006)(Programmers) JSRF: Jet Set Radio Future (2002)(Programmer) Maki Nishimori - Programmer Mario & Sonic at the Olympic Games (2008)(Programmers) Mario & Sonic at the Olympic Games (2007)(Programming) Sonic the Hedgehog (2006)(Programmers) Takayuki Okada - Game Designer Sonic Generations (2011)(Game Designers) Sonic Colors (2010)(Lead Level Designer) Sonic Unleashed (2008)(Daytime Level Designers) Sonic and the Secret Rings (2007)(Game Designers) Takeshi Yamazaki - Game Designer Street Fighter IV (2008)(Coordinators) Puyo Puyo 20th Anniversary (2011)(Game Designers) Sonic Colors (2010)(Planners) Ace Attorney Investigations: Miles Edgeworth (2009)(Planning) Apollo Justice: Ace Attorney (2008)(Planning) Phoenix Wright: Ace Attorney (2005)(Planning) I don't know if this is even the same guy? Cause he'd be switching between SEGA and Capcom if so. Junpei Ootsu - Game Designer Sonic Colors (2010)(Planners) Sonic and the Black Knight (2009)(Game Designers) Valkyria Chronicles (2008)(Map) Sonic and the Secret Rings (2007)(Game Designers) Naohiro Tsuchiya - Artist Sonic Generations (2011)(Stage Artists) Sonic Unleashed (2008)(Field Artists) Shinkichi Tanahashi - Artist Sonic the Hedgehog (2006) — Character Artist Sonic Unleashed (PS3 & Xbox 360 Version) (2008) — Lead Character Artist Sonic Unleashed (Wii & PS2 Version) (2008) — Artist Sonic Generations (3DS Version) (2011) — Artist Sonic Lost World (Wii U Version) (2013) — Character Artist Yoshinari Amaike - Artist Sonic the Hedgehog (2006) — Character Artist Mario & Sonic at the Olympic Games (2007) — 3D Designer Sonic and the Black Knight (2009) — Character Artist Sonic Generations (3DS Version) (2011) — Artist Sonic Lost World (Wii U Version) (2013) — Character Artist
Huh, well they did a pretty good job I gotta say. Also this game passes the test, perfect game for a quick romp whilst on the crapper. Also, just want to point out: This guy should no longer have a job.
I'm only around the 9th section so far, and I don't particularly like all these Eggman mini-segments every run. Does that stop occurring later on?
I have a Japanese iTunes account already, so I snagged it from there. It's currently the #2 free game in Japan. Talk about hot.
So, we can't get a raw extraction but can we turn off the SFX and get the music the old fashioned way via direct sound ripping?
Some additional artwork that's interesting from the art that was found from that extract: There's a ton of stuff around Sonic Lost World characters, like Zazz and the rest. There's a ton of stuff regarding characters from Sonic & The Secret Rings stuff, which is kind of werid. I'm guessing there is an Easter event coming up? Metal Espio?
Really. Just when I thought shit like this wasn't in the game... EDIT: Yes I saw the counter at the corner of the screen but I didn't realize what it was as I never saw it changed. Still hate it. :v:
I've been playing this game quite a lot and can't say I've had any issue with running out of revive tokens, so I assume they come back rather quickly.
So couple questions as I was looking through the resource .zip: ~^Have we figured out what this is all about yet?^ ~Why are their Sonic 1 Eggman and Sonic sprites? ~Whats up with the baby wisps? ~Why does Zazz have 3 types of Moons? is this supposed to be some tier thing? ~So supersonic is gonna be in this game at some point?
I quite like this game so far, it's a shame bosses currently are all pretty much the same and repeated more then I would like to see. My issue is the game speed, it will go from a rather ready start to fast and then to stupid, hit stun will make you fall into a pit all too often when the speed is fast and it feels cheap.
They actually do, which is quite nice in contrast to other F2P games that do this. Still not fond of the concept though :v:
Oh it's on Nova. Also, is anyone else experiencing Sonic Runners closing when you go to your home screen or lock your phone/tablet?