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Sonic Adventure 2 BATTLE PC

Discussion in 'General Sonic Discussion' started by Oerg866, Nov 19, 2012.

  1. muteKi

    muteKi

    Fuck it Member
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    It's so true. Enemies spawn right on top of you in most of the shooting stages. I used to think "How bad could these be? I loved playing as E-102 in the first one!" and then I realized just how much bullshit like that they throw at you.
     
  2. JaxTH

    JaxTH

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    Jack shit.
    The good thing about SA2 is that rings don't matter so you can get hit all the hell you want in the Sonic/Shadow and Knuckles/Rouge levels. Especially the Sonic/Shadow levels.
     
  3. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Then...can Stream do refunds? I have to know if my laptop can run the damn thing.

    EDIT: Yea I thought not. How stupid.
     
  4. RedMetallix

    RedMetallix

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    A desk.
    What? Don't be silly.
    Not if you want a good rank.

    In the Knux/Rouge stages yes, but the Sonic/Shadow ones you kinda need all the rings you can get.
     
  5. JaxTH

    JaxTH

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    Jack shit.
    I'm talking about end score. How many rings you have at the end of a level doesn't matter in the least in SA2.
     
  6. Rosiero

    Rosiero

    Mmph! Oldbie
    Dude, yes. I don't know how many damn times I've fucked up mission 2 on the shooting levels because I have 90 rings and some asshole GUN robot just pops out of nowhere.

    Actually, is there a way to increase the drawing distance in this game? I never noticed this back on Gamecube but shit pops up in front of me constantly.

    This too. It's pretty obvious how two of Shadow's levels were supposed to be Sonic's while the other two are basically ripoffs of Sonic levels, while Tails' campaign is just shittier versions of other levels. I'm also wondering if Knuckles would've been more useful to the actual plot without Rouge being playable (for example, maybe he could have had Egg Quarters and help Sonic & Tails break into Eggman's base.)
     
  7. Rings matters, when you reach a checkpoint, your prize will change by the number of rings you have. You can manipulate your ring number in checkpoints to achieve a high score. You can even manage checkpoints to earn 20 rings of prize, and end mission 2 early.

    EDIT: I'm interested in draw distance too, just trying to figure out how.
     
  8. Sun

    Sun

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    Does anyone know where the save data for SA2 PC is located on the Hard Drive?
     
  9. Rosiero

    Rosiero

    Mmph! Oldbie
    sonic adventure 2/resource/gd_PC/SAVEDATA
     
  10. Sun

    Sun

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    Thanks. Can anyone upload an 180 Emblem save, just for quick access to Green Hill Zone and Shiny Black Egg?
     
  11. DustArma

    DustArma

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    Learning Python.
    Completely disregarding any and all history Sega PC ports have regarding this, Sonic Adventure 2 will take any resolution you throw at it with little issue, and I did this with a simple config edit.

    1280x480
    [​IMG]


    1440x480

    [​IMG]


    Multiplayer 1280x480

    [​IMG]

    The only problem I've noticed is that the map screen is misaligned and that any items you collected during a level stay in the HUD for the duration of the level.

    Is there any information about who handled the PC port? Because this is unlike any other PC port Sega has released in the last few years.
     
  12. 1stKirbyever

    1stKirbyever

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    http://youtu.be/M1THSjNHwqw

    Sure, Youtube messed up the framerate but the game runs perfectly while recording. It'd be best if I could upload the original source file but the size is way too large. The only time I have ever had it messed up was in Green Forest where it randomly drops in frames near the end and when the Speed-Up music ends. (Only when recording)

    I may try out 1900x1280 if anyone is interested in seeing that. I haven't noticed any framerate problems though... unless the game was already patched then nevermind. :v:
     
  13. ezodagrom

    ezodagrom

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    It was SEGA China who handled the port, most likely the same studio that handled the Sonic 4 Episode 1 and 2 ports.
    The config tools even look similar, and SA2 uses the same coloured buttons for keyboard controls as Sonic 4 Ep 1 and 2.
    It was SEGA China/SEGA Shangai who handled the 2011 Sonic Adventure DX port, so I'm guessing that these ports have all been learning experiences for them.
     
  14. Dark Sonic

    Dark Sonic

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    Working on my art!
    So I just realized today that the final boss is a lizard using a space station as a giant dildo.

    I can't take this game seriously anymore haha.
     
  15. DustArma

    DustArma

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    You just realized this today...

    Something that has been subject of jokes for years...

    :rolleyes:
     
  16. Ch1pper

    Ch1pper

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    Life.
    Hrm, so while the game plays close enough to what I recall of the GameCube version, there's spots where the game slows down for me.

    I find it most noticeable in shooting stages, but it will also pop up in spots during Sonic's levels. Heck, that cutscene in which Sonic and Tails hijack the President's limo? The audio gets hilariously desynced from the picture due to the speed the scene plays at. Would this be due to the Hz? Or the FPS? (And relating to that, what exactly is the difference between the two?) I've tried changing the Hz from 60 (the only one available in the configuration menu unless I'm hooked up to a monitor/tv) to 30/75 in the .ini file just to see if it makes a difference, to no avail. Any tips?
     
  17. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Too bad, I can't run this game at anywhere near full speed, even at 640 x 480. Any other tips and tweaks I can use to wring out more performance? Besides updating my drivers, I mean.
     
  18. ezodagrom

    ezodagrom

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    If you either have a really old graphics card or Intel integrated graphics, there's nothing you can do to make the game run better.
     
  19. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    No draw distance tweaks or anything like that? Phooey.
     
  20. GeneHF

    GeneHF

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    That may require looking into the game deeper, and that ultimately amounts to if anyone wants to or can.