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Sonic 2 Hack....Split Screens?

Discussion in 'Engineering & Reverse Engineering' started by jawn.sith, Apr 27, 2009.

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  1. jawn.sith

    jawn.sith

    Member
    If you've ever played Sonic 2 "2 player" team mode, you know what I'm about to say, but I'll say it anyways.


    If you get stuck as Tails, it's about to suck a lot. You get left behind as soon as Sonic does a spin dash, and once he becomes Super Sonic, forget it. You're left in the dust.


    I was thinking about this problem, and I thought of a solution. Why not have split Screen for the "2 player team" mode? This cancels out the problem of player 2 not being able to play, and allows for more exploration. If Sonic is speeding through the level, Tails can go back and get more rings, as well as invincibility and other TV boxes.


    How hard of a hack would this be to make? And why didn't Sega do this for the original game?
     
  2. Implementing two-player mode in every Zone is actually going to be quite difficult, due to reasons I can't remember.

    Someone with more knowledge on how Sonic 2's 2-player mode works can fill in the rest.
     
  3. Phos

    Phos

    Going for the high score on whatever that little b Member
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    2 player mode can't handle water.
     
  4. Ollie

    Ollie

    DIGGY DIGGY HOLE Member
    It's possible to a point, I guess. Since it does kinda' work in Wai's Sonic 2 Beta.

    But like Phos said the Water Issue would be one of the main problems to get around.
     
  5. Dark Sonic

    Dark Sonic

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    A sort of co-op split screen would be kind of cool, but you would have to work around a lot of problems.
     
  6. RingoKoi

    RingoKoi

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    getting to know palette and music hacking
    Does sonic 3 2 player mode support water, because if it did you could just import the 2 player code from sonic 3 into sonic 2.
     
  7. Dark Sonic

    Dark Sonic

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    None of Sonic 3's 2 player levels have water, also the game handles two player levels very differently then those of Sonic 2's. Sonic 3 uses it's own 2 player levels. Sonic 2 simply stretches the screen.
     
  8. Hez

    Hez

    Oldbie
    Sonic Classic will have two player coop, if that interests you at all. Besides that, I'm pretty sure the water issue, and the fact (maybe someones done it now) that no one knows how to compress/decompress the two player level tiles will make this impossible.
     
  9. Rika Chou

    Rika Chou

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    Nemesis explained to me how 2P mode works once, and you pretty much have to have it planned out when you're drawing the level. Making other Zones work in 2P could be done, but would probably use too much VRAM after you have it all sorted out. Kinda like GHZ in the NA proto.
     
  10. saxman

    saxman

    Oldbie Tech Member
    Oh you could support water with some reworking of the code. The issue becomes: can it switch palettes fast enough to keep up with the refresh rate and run the game at normal speed. From what I remember playing with machine code, switching the palette took a good chunk of CPU time.
     
  11. Hayate

    Hayate

    Tech Member
    I never did understand what the big deal was with water in 2P. It only requires four palette changes per frame, normal S2 water requires two, and S3&K uses a whole ton of them (at least five or six in some zones) just to show off. If S3&K can do it, why can't S2?
     
  12. SMTP

    SMTP

    Tech Member
    Basicly you'd have to change alot of the level art to make them work in 2P, modify most zone's background deformation, and remove alot of spare objects as 2P cant support too many.

    As for water in 2P, it does work fine, the code for the water palette would just need to be modified...
     
  13. saxman

    saxman

    Oldbie Tech Member
    Maybe there's just something about it I didn't notice before, but how exactly does it use more than two palettes in S3K?...
     
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