<!--quoteo(post=291727:date=Mar 19 2009, 06:55 PM:name=Dark Sonic)--><div class='quotetop'>QUOTE (Dark Sonic @ Mar 19 2009, 06:55 PM) [/quote] Dark rings are dark. Seriously brighten up those rings a bit. Don't you feel the sunshine as it brightens up your rings? [/quote] Can you feel the sunshine? Does it brighten up your daaaay? Don't you feel that sometimes, you just need to run awaaaay? Anyways. Yeah, I realize that that is dark, and I knew that'd be a thing that I need to fix, but I thought I'd post what I had to see if you guys like it. EDIT: Just rendered the first frame on higher settings and the artifacts are gone. Still gotta work on the lighting and such, though.
<!--quoteo(post=291783:date=Mar 19 2009, 09:55 PM:name=Gambit)--><div class='quotetop'>QUOTE (Gambit @ Mar 19 2009, 09:55 PM) [/quote] There shouldn't be any distinct shines in the northwest and southeast quadrants. It makes it look plasticky.
Your metallic renders have looked just as good as TW's toon based ones in their own way Gambit. If that's the style you feel showcases your ring best, concentrate on that for the final comparison :v:
Alright, a new batch. These things are retardedly glossy, but the color, shadows, and everything else is great, I think. I like how I start off with a cool looking metallic shader and it ends up being cartoony and glossy. XD
If you had removed the wet plastic effect from it would have been nice indeed! ^^ Anyway, due our need to "Approve" Rings and so move onto the next important art, we'll let both of you make improvements until tomorrow evening. (around 21.00GMT, to be exact) Once that time's past a final comparison will be made. Thanks for your contributions, and.. Keep it going! ^^
<!--quoteo(post=291820:date=Mar 20 2009, 08:10 AM:name=Gambit)--><div class='quotetop'>QUOTE (Gambit @ Mar 20 2009, 08:10 AM) [/quote] Whoa now, hang on a second... This one is really coming close to perfection. It's as if the rings reflect the world aorund it. Except when I saw the animated example... Which clearly shows the shines are quite overdone. However, I'd say the colors are spot on. Spot. On.
<!--quoteo(post=291853:date=Mar 20 2009, 07:02 AM:name=Metal-Geo)--><div class='quotetop'>QUOTE (Metal-Geo @ Mar 20 2009, 07:02 AM) [/quote] Whoa now, hang on a second... This one is really coming close to perfection. It's as if the rings reflect the world aorund it. Except when I saw the animated example... Which clearly shows the shines are quite overdone. However, I'd say the colors are spot on. Spot. On. [/quote] I wouldn't say that's any close to perfection. Here's the original ring for those of you who have already forgotten about it (and are possibly thinking about the rings in recent Sonic games): It still needs more work, in both shape and colors/lightning. I still think TyrantWave's old version is the best one posted so far, even if it's still not perfect: <!--quoteo(post=289569:date=Mar 13 2009, 04:18 PM:name=TyrantWave)--><div class='quotetop'>QUOTE (TyrantWave @ Mar 13 2009, 04:18 PM) [/quote] EDIT:<!--quoteo(post=289597:date=Mar 13 2009, 04:53 PM:name=nineko)--><div class='quotetop'>QUOTE (nineko @ Mar 13 2009, 04:53 PM)
Alright, well I guess I'll be trying to remove the retarded amount of gloss on these. I've been rendering with mental ray, and it seems to handle specular lighting differently from the built-in maya renderer. So when I tell a light to not emit specular, they still emit it for some reason. I'm gonna mess with adding mental ray light nodes to the maya lights (the ones I've been using) in hopes that I can get some of them to not emit all that specular shading. If all that doesn't work, I'm gonna have to improvise somehow, and I can't just render it with the built-in maya renderer since the shader I'm using will only render with mental ray.
Due the amount and haste needed for us to test Art with, just an "Approved" quality ring would suffice at this time. (instead of countless reworkings process taking months) I mean, everyone wants to play S2HD before we grow old don't we? So, the deadline remains for tomorrow. Throw in your best stuff guys!
Alright boys, pick yer poison. My money is on the first one and the last one. I did a less glossy version of that earlier ring, but it still looks kinda funky. It looks nice, but kinda funky. The one to the right of that is the next one I whipped up and I decided that I was going to go with a metallic look for them after that (I think this one looks sweet, but it's a little too dirty for this). The last two on the right are variants of the middle one, but the one on the far left is a variant of the original plastic-esque one. I did some stuff to it and it ended up looking exactly like the one on the far right minus the metallic look.
I can't pick any of those, seeing how you didn't bother changing its shape, which is still wrong. Again, the original: And TyrantWave's most faithful version (which should be approved for now, if nothing else gets closer to the original):
Ace work. Of all the bunch number 3 is the one worth "gold" to me. Despite his plastic or sunbursted brothers, It is indeed looking like a real "golden ring", keeping the detailed & sharpness without match so far. What it detracts from being integrated are: -The dark outlines (Always get rid of them! ) -The overall dark colours (Don\'t change the shadows - light balance! Only entirely Brighten it up abit!) Nice work on this one. P.s. I really hate to put this sort of cut, but at the present shape Rings do express its own natural beauty & quality to be "Approved". Wasting another week just to test a resized S1 special stage "Wedding Ring", and therefore eventually discouraging artist during the process, is something we can't allow. Please do understand. ^^
So you like the darkest one, eh? I can probably make it less grimdark. I'll have to toy with it. ICEknight, the shape of the ring can be changed much easier than the shaders and the lighting. Once the lighting and shading is done, changing the polygon will be fairly simple. So don't worry about that, it'll be taken care of.
Telling the flaws of a 3D model that should be trying to mimic a very specific shape shoudln't be discouraging... In fact, approving something that doesn't look much like the original source can be discouraging to the people who actually try to keep things faithful. Just saying.
Alright, here's an update, it's not a dramatic improvement, but I figured I'd see if this is the right track. Top is the old, bottom is the new. Left is old, right is new. I whipped up a ring that's closer to the original sprite. The lighting looks to need a bit of tweaking if I go with this, but this is what it looks like with the most recent version of that metallic shader.
<!--quoteo(post=292059:date=Mar 20 2009, 07:10 PM:name=Gambit)--><div class='quotetop'>QUOTE (Gambit @ Mar 20 2009, 07:10 PM) [/quote] Dude. You rule. Thank you.
I think the shape could use a little work around the edge. It seems a little thin, but that's the basic shape for ya.