There does seem to be a way to run it on Android, but it's far too slow to be playable. The videos i've seen are using ExaGear, which is an x86...
A new update was released- http://www.mediafire.com/file/g68cok6pb72iy3z/ROM.smc/file There's not a changelog, but some obvious improvements I...
They're all sprites. They disappear if you disable the sprite layer in a SNES emulator (and remain if you disable all of the 4 background layers).
Yeah Pier Solar has a similar effect used for enemy encounter transitions (maybe elsewhere). It's a reasonable facsimile. There are several...
Does Marble Garden's Robotnik boss in Sonic 3 use real time software scaling, or is it just a sprite animation?
I love Mario World (first real video game I ever played and owned), but yeah it's extremely simple and would almost certainly work fine on the...
This is a very cool port. TiagoSC has been making further improvements since the last publicly released rom. Sonic previously only dropped a...
Support for 4MB+ roms was implemented into other emulators for the DS. The sentence of yours I underlined half explains this. They use a paging...
Been a long time since I was reminded of this. I was a beta tester for JenesisDS back when it was available as homebrew, prior to Sega contracting...
Ristar uses the Genesis' sprite layer to simulate the appearance of overlapping parallax background layers. Level 1-2 for example has a twisted...
The Advance trilogy all features smooth rotation of the character sprites (and some other objects and enemies). I've seen a couple of Genesis...
In my opinion, the best Sonic 3 & Knuckles music remixes are in the vein of Tee Lopes' Mania songs. A sort of mashup of old higher quality Genesis...
Just after the two minute mark of that video, a ton of rings fly out after Sonic is hit. Even with all of the sprite flicker, is Master System...
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