I don't know what the yikes is about. I was already tweeting questions and getting replies well before I came to Retro and saw there was a thread on here, I half expected it not to and I was going to make one myself. As I stated, I don't care what you guys do, I'm not associated with Retro. I'm not "trying to be a hero" or "be a rebel." I'm just stating, I am already asking questions, and getting responses for my own personal research. I'm pretty certain if people are actually asking this guy legitimate questions, he will answer them. There's plenty of internet for everyone.
Let's let this post be the end of this branch of the topic, because frankly I don't want to read any further back and forth on this based on how it's been carried out already. I won't split these posts out of the topic so that there's still context for this next request. People are already contacting Kenneth. If you are someone reading this and have a burning desire to contact him, it's best to let those who have already reached out do what they're going to do. The information they obtain, if any, will reach us. Kenneth is someone who was presumably giving a presentation in his class, we don't even know if he knew that one of his students was filming this. His inbox being flooded will do more harm than good regardless.
This has been proven time and time again to be the truth in the Sonic community. History repeats itself and former devs have been scared away before.
Three years ago ... after reading about a tool which was once part of the Sega Mega Drive dev kit provided by Sega to third parties called MEGA-WICE (Westwood Icon & Character Editor)... designed by american programmer Joseph B. Hewitt IV (Lion King, Dune, Comand & Conquer, etc)... I contacted the creator of said tool on Reddit... as my english sucks I was unable to ask him more about the subject... at the time I was awaiting aproval here... I asked for help here ... no one cared... it was the first and last time I tried to contact a programmer...
Am I the only one that notices (maybe due to the quality of the recording) that the Sonic graphic looks strikingly similar to his render in Sonic 3? That's grabbing my attention more than a 4 second clip of music :v:
Thinking more about this -- its entirely possible another track of tunes were composed. I recall an early beta of Mighty Morphin Power Rangers on the megadrive having a completely different sound track. They could have had these tunes in another build at one point after the nick arcade.
By the way, that "Baby" track might not be from any "Baby" game. The name could be just a reference to the Looney Tunes episode "Baby Bottleneck", where it's most known for appearing in.
Why cough cough? I'm surprised that none of us had spotted that (pretty awesome) video since it was uploaded in 2016. Here's an interview with him: http://www.sega-16.com/2008/07/interview-david-javelosa/
https://twitter.com/KSlackie/status/1125560730785181696 https://twitter.com/KSlackie/status/1125522360700792832
Oh, so "Baby" was both the music from Baby Bottleneck and for (some version of?) the unreleased Baby Boom: http://www.youtube.com/watch?v=x5EDPMdaogM Cool. EDIT: How interesting, the music in the prototype seems to have its own ersatz Powerhouse: http://youtu.be/8UXThbC-GyI
...As well as a nod to it in a different track: http://youtu.be/vjZO_kffZSs?t=262 (4:22) (Separate post because the board doesn't allow to post three videos in one)
So uh....what the hell? Why is it so different sounding? It sounds like some aero acro bat shit? It leaves me more confused than anything......